LivingFallEvent is fired when an Entity is set to be falling.
 This event is fired whenever an Entity is set to fall in
 
EntityLivingBase#fall(float, float).
 
 This event is fired via the 
ForgeHooks#onLivingFall(EntityLivingBase, float, float).
 
 
distance contains the distance the Entity is to fall. If this event is canceled, this value is set to 0.0F.
 
 This event is 
Cancelable.
 If this event is canceled, the Entity does not fall.
 
 This event does not have a result. 
HasResult
 
 This event is fired on the 
MinecraftForge.EVENT_BUS.