| クラス | 説明 | 
|---|---|
| AnvilUpdateEvent | AnvilUpdateEvent is fired when a player places items in both the left and right slots of a anvil. | 
| AttachCapabilitiesEvent<T> | Fired whenever an object with Capabilities support {currently TileEntity/Item/Entity)
 is created. | 
| CommandEvent | CommandEvent is fired after a command is parsed, but before it is executed. | 
| DifficultyChangeEvent | DifficultyChangeEvent is fired when difficulty is changing. | 
| ForgeEventFactory | |
| LootTableLoadEvent | Event fired when a LootTable json is loaded from json. | 
| RegistryEvent<T extends IForgeRegistryEntry<T>> | RegistryEvent supertype. | 
| RegistryEvent.MissingMappings<T extends IForgeRegistryEntry<T>> | |
| RegistryEvent.MissingMappings.Mapping<T extends IForgeRegistryEntry<T>> | |
| RegistryEvent.NewRegistry | Register new registries when you receive this event, through the  RecipeBuilder | 
| RegistryEvent.Register<T extends IForgeRegistryEntry<T>> | Register your objects for the appropriate registry type when you receive this event. | 
| ServerChatEvent | ServerChatEvent is fired whenever a C01PacketChatMessage is processed. | 
| TagsUpdatedEvent | Fired on the client when  NetworkTagManagerhas all of its tags synced from the server to the client (just after a client has connected). | 
| TickEvent | |
| TickEvent.ClientTickEvent | |
| TickEvent.PlayerTickEvent | |
| TickEvent.RenderTickEvent | |
| TickEvent.ServerTickEvent | |
| TickEvent.WorldTickEvent | 
| 列挙 | 説明 | 
|---|---|
| RegistryEvent.MissingMappings.Action | Actions you can take with this missing mapping. | 
| TickEvent.Phase | |
| TickEvent.Type |