public class ClientHooks
extends java.lang.Object
コンストラクタと説明 |
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ClientHooks() |
修飾子とタイプ | メソッドと説明 |
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static void |
drawForgePingInfo(MultiplayerScreen gui,
ServerData target,
int x,
int y,
int width,
int relativeMouseX,
int relativeMouseY) |
static void |
firePlayerLogin(PlayerController pc,
ClientPlayerEntity player,
NetworkManager networkManager) |
static void |
firePlayerLogout(PlayerController pc,
ClientPlayerEntity player) |
static void |
firePlayerRespawn(PlayerController pc,
ClientPlayerEntity oldPlayer,
ClientPlayerEntity newPlayer,
NetworkManager networkManager) |
static java.lang.String |
fixDescription(java.lang.String description) |
static void |
handleClientWorldClosing(ClientWorld world) |
static void |
logMissingTextureErrors() |
static void |
processForgeListPingData(ServerStatusResponse packet,
ServerData target) |
static java.lang.String |
stripSpecialChars(java.lang.String message) |
static void |
trackBrokenTexture(ResourceLocation resourceLocation,
java.lang.String error) |
static void |
trackMissingTexture(ResourceLocation resourceLocation) |
static void |
tryLoadExistingWorld(WorldSelectionScreen selectWorldGUI,
WorldSummary comparator) |
@Nullable public static void processForgeListPingData(ServerStatusResponse packet, ServerData target)
public static void drawForgePingInfo(MultiplayerScreen gui, ServerData target, int x, int y, int width, int relativeMouseX, int relativeMouseY)
public static java.lang.String fixDescription(java.lang.String description)
public static void tryLoadExistingWorld(WorldSelectionScreen selectWorldGUI, WorldSummary comparator)
public static void handleClientWorldClosing(ClientWorld world)
public static java.lang.String stripSpecialChars(java.lang.String message)
public static void trackMissingTexture(ResourceLocation resourceLocation)
public static void trackBrokenTexture(ResourceLocation resourceLocation, java.lang.String error)
public static void logMissingTextureErrors()
public static void firePlayerLogin(PlayerController pc, ClientPlayerEntity player, NetworkManager networkManager)
public static void firePlayerLogout(PlayerController pc, ClientPlayerEntity player)
public static void firePlayerRespawn(PlayerController pc, ClientPlayerEntity oldPlayer, ClientPlayerEntity newPlayer, NetworkManager networkManager)