public class FMLCommonSetupEvent extends ModLifecycleEvent
FMLClientSetupEvent
or FMLDedicatedServerSetupEvent
during mod startup.
Called after RegistryEvent.Register
events have been fired.
Either register your listener using AutomaticEventSubscriber
and
SubscribeEvent
or
IEventBus.addListener(Consumer)
in your constructor.
Most non-specific mod setup will be performed here. Note that this is a parallel dispatched event - you cannot
interact with game state in this event.Event.HasResult, Event.Result
コンストラクタと説明 |
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FMLCommonSetupEvent(ModContainer container) |
description, getIMCStream, getIMCStream, toString
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public FMLCommonSetupEvent(ModContainer container)