public class FMLCommonSetupEvent extends ModLifecycleEvent
FMLClientSetupEvent or FMLDedicatedServerSetupEvent during mod startup.
 Called after RegistryEvent.Register events have been fired.
 Either register your listener using AutomaticEventSubscriber and
 SubscribeEvent or
 IEventBus.addListener(Consumer) in your constructor.
 Most non-specific mod setup will be performed here. Note that this is a parallel dispatched event - you cannot
 interact with game state in this event.Event.HasResult, Event.Result| コンストラクタと説明 | 
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| FMLCommonSetupEvent(ModContainer container) | 
description, getIMCStream, getIMCStream, toStringgetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic FMLCommonSetupEvent(ModContainer container)