public class SeaPickleBlock extends BushBlock implements IGrowable, IWaterLoggable
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
---|---|
protected static VoxelShape |
FOUR_SHAPE |
protected static VoxelShape |
ONE_SHAPE |
static IntegerProperty |
PICKLES |
protected static VoxelShape |
THREE_SHAPE |
protected static VoxelShape |
TWO_SHAPE |
static BooleanProperty |
WATERLOGGED |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
修飾子 | コンストラクタと説明 |
---|---|
protected |
SeaPickleBlock(Block.Properties propertiesfsp) |
修飾子とタイプ | メソッドと説明 |
---|---|
boolean |
canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient)
Whether this IGrowable can grow
|
boolean |
canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
IFluidState |
getFluidState(BlockState state) |
int |
getLightValue(BlockState state)
非推奨です。
prefer calling
IBlockState#getLightValue() |
VoxelShape |
getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
BlockState |
getStateForPlacement(BlockItemUseContext context) |
void |
grow(ServerWorld p_225535_1_,
java.util.Random p_225535_2_,
BlockPos p_225535_3_,
BlockState p_225535_4_) |
boolean |
isReplaceable(BlockState state,
BlockItemUseContext useContext) |
protected boolean |
isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos)
Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
|
allowsMovement, getPlant, propagatesSkylightDown
addInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isSideInvisible, isSolid, isTransparent, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
canContainFluid, pickupFluid, receiveFluid
getPlantType
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final IntegerProperty PICKLES
public static final BooleanProperty WATERLOGGED
protected static final VoxelShape ONE_SHAPE
protected static final VoxelShape TWO_SHAPE
protected static final VoxelShape THREE_SHAPE
protected static final VoxelShape FOUR_SHAPE
protected SeaPickleBlock(Block.Properties propertiesfsp)
public int getLightValue(BlockState state)
IBlockState#getLightValue()
getLightValue
クラス内 Block
@Nullable public BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
クラス内 Block
protected boolean isValidGround(BlockState state, IBlockReader worldIn, BlockPos pos)
isValidGround
クラス内 BushBlock
public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos)
isValidPosition
クラス内 BushBlock
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
クラス内 BushBlock
public boolean isReplaceable(BlockState state, BlockItemUseContext useContext)
isReplaceable
クラス内 Block
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public IFluidState getFluidState(BlockState state)
getFluidState
クラス内 Block
protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block
public boolean canGrow(IBlockReader worldIn, BlockPos pos, BlockState state, boolean isClient)
public boolean canUseBonemeal(World worldIn, java.util.Random rand, BlockPos pos, BlockState state)
canUseBonemeal
インタフェース内 IGrowable
public void grow(ServerWorld p_225535_1_, java.util.Random p_225535_2_, BlockPos p_225535_3_, BlockState p_225535_4_)