public class ClientGameSession
extends java.lang.Object
implements com.mojang.bridge.game.GameSession
コンストラクタと説明 |
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ClientGameSession(ClientWorld p_i51152_1_,
ClientPlayerEntity p_i51152_2_,
ClientPlayNetHandler p_i51152_3_) |
修飾子とタイプ | メソッドと説明 |
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java.lang.String |
getDifficulty()
The name of the difficulty currently used.
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java.lang.String |
getGameMode()
The name of the current game mode being played.
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int |
getPlayerCount()
The number of real human Players currently playing in this session.
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java.util.UUID |
getSessionId()
Gets the session ID of this game session.
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boolean |
isRemoteServer()
Returns true if this game session is hosted remotely.
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public ClientGameSession(ClientWorld p_i51152_1_, ClientPlayerEntity p_i51152_2_, ClientPlayNetHandler p_i51152_3_)
public int getPlayerCount()
com.mojang.bridge.game.GameSession
As the definition of "multiplayer" is rather loose - this method can be combined with
GameSession.isRemoteServer()
to determine if the player is playing alone or with others, locally or remotely.
getPlayerCount
インタフェース内 com.mojang.bridge.game.GameSession
public boolean isRemoteServer()
com.mojang.bridge.game.GameSession
As the definition of "multiplayer" is rather loose - this method can be combined with
GameSession.getPlayerCount()
to determine if the player is playing alone or with others, locally or remotely.
isRemoteServer
インタフェース内 com.mojang.bridge.game.GameSession
public java.lang.String getDifficulty()
com.mojang.bridge.game.GameSession
This name will be in the form of "peaceful" or "hard", but the precise values may change over time.
getDifficulty
インタフェース内 com.mojang.bridge.game.GameSession
public java.lang.String getGameMode()
com.mojang.bridge.game.GameSession
This name will be in the form of "survival" or "spectator", but the precise values may change over time.
This value only covers the current active players game mode, and not the general game mode of the session as a whole.
getGameMode
インタフェース内 com.mojang.bridge.game.GameSession
public java.util.UUID getSessionId()
com.mojang.bridge.game.GameSession
This is useful for keeping track of if the player is in the same session, or has left and joined a new one.
getSessionId
インタフェース内 com.mojang.bridge.game.GameSession