public class ClientPlayNetHandler extends java.lang.Object implements IClientPlayNetHandler
コンストラクタと説明 |
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ClientPlayNetHandler(Minecraft mcIn,
Screen p_i46300_2_,
NetworkManager networkManagerIn,
com.mojang.authlib.GameProfile profileIn) |
修飾子とタイプ | メソッドと説明 |
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void |
cleanup()
Clears the WorldClient instance associated with this NetHandlerPlayClient
|
void |
func_217266_a(SSpawnMovingSoundEffectPacket p_217266_1_) |
void |
func_225312_a(SPlayerDiggingPacket p_225312_1_) |
ClientAdvancementManager |
getAdvancementManager() |
com.mojang.brigadier.CommandDispatcher<ISuggestionProvider> |
getCommandDispatcher() |
com.mojang.authlib.GameProfile |
getGameProfile() |
NBTQueryManager |
getNBTQueryManager() |
NetworkManager |
getNetworkManager()
Returns this the NetworkManager instance registered with this NetworkHandlerPlayClient
|
NetworkPlayerInfo |
getPlayerInfo(java.lang.String name)
Gets the client's description information about another player on the server.
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NetworkPlayerInfo |
getPlayerInfo(java.util.UUID uniqueId) |
java.util.Collection<NetworkPlayerInfo> |
getPlayerInfoMap() |
RecipeManager |
getRecipeManager() |
java.util.UUID |
getSessionId() |
ClientSuggestionProvider |
getSuggestionProvider() |
NetworkTagManager |
getTags() |
ClientWorld |
getWorld() |
void |
handleAdvancementInfo(SAdvancementInfoPacket packetIn) |
void |
handleAnimation(SAnimateHandPacket packetIn)
Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt or
receiving a critical hit by normal or magical means
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void |
handleBlockAction(SBlockActionPacket packetIn)
Triggers Block.onBlockEventReceived, which is implemented in BlockPistonBase for extension/retraction, BlockNote
for setting the instrument (including audiovisual feedback) and in BlockContainer to set the number of players
accessing a (Ender)Chest
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void |
handleBlockBreakAnim(SAnimateBlockBreakPacket packetIn)
Updates all registered IWorldAccess instances with destroyBlockInWorldPartially
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void |
handleBlockChange(SChangeBlockPacket packetIn)
Updates the block and metadata and generates a blockupdate (and notify the clients)
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void |
handleCamera(SCameraPacket packetIn) |
void |
handleChangeGameState(SChangeGameStatePacket packetIn) |
void |
handleChat(SChatPacket packetIn)
Prints a chatmessage in the chat GUI
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void |
handleChunkData(SChunkDataPacket packetIn)
Updates the specified chunk with the supplied data, marks it for re-rendering and lighting recalculation
|
void |
handleChunkPositionPacket(SUpdateChunkPositionPacket packetIn) |
void |
handleCloseWindow(SCloseWindowPacket packetIn)
Resets the ItemStack held in hand and closes the window that is opened
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void |
handleCollectItem(SCollectItemPacket packetIn) |
void |
handleCombatEvent(SCombatPacket packetIn) |
void |
handleCommandList(SCommandListPacket packetIn) |
void |
handleConfirmTransaction(SConfirmTransactionPacket packetIn)
Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
and confirms if it is the case.
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void |
handleCooldown(SCooldownPacket packetIn) |
void |
handleCustomPayload(SCustomPayloadPlayPacket packetIn)
Handles packets that have room for a channel specification.
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void |
handleCustomSound(SPlaySoundPacket packetIn) |
void |
handleDestroyEntities(SDestroyEntitiesPacket packetIn)
Locally eliminates the entities.
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void |
handleDisconnect(SDisconnectPacket packetIn)
Closes the network channel
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void |
handleDisplayObjective(SDisplayObjectivePacket packetIn)
Removes or sets the ScoreObjective to be displayed at a particular scoreboard position (list, sidebar, below name)
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void |
handleEffect(SPlaySoundEventPacket packetIn) |
void |
handleEntityAttach(SMountEntityPacket packetIn) |
void |
handleEntityEffect(SPlayEntityEffectPacket packetIn) |
void |
handleEntityEquipment(SEntityEquipmentPacket packetIn) |
void |
handleEntityHeadLook(SEntityHeadLookPacket packetIn)
Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
rotation of the entity itself
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void |
handleEntityMetadata(SEntityMetadataPacket packetIn)
Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have
changed -> Registers any changes locally
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void |
handleEntityMovement(SEntityPacket packetIn)
Updates the specified entity's position by the specified relative moment and absolute rotation.
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void |
handleEntityProperties(SEntityPropertiesPacket packetIn)
Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
maxHealth and knockback resistance as well as reinforcement spawning chance.
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void |
handleEntityStatus(SEntityStatusPacket packetIn)
Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death),
MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch (spawn
particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke particles),
Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)
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void |
handleEntityTeleport(SEntityTeleportPacket packetIn)
Updates an entity's position and rotation as specified by the packet
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void |
handleEntityVelocity(SEntityVelocityPacket packetIn)
Sets the velocity of the specified entity to the specified value
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void |
handleExplosion(SExplosionPacket packetIn)
Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
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void |
handleHeldItemChange(SHeldItemChangePacket packetIn)
Updates which hotbar slot of the player is currently selected
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void |
handleJoinGame(SJoinGamePacket packetIn)
Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
WorldClient and sets the player initial dimension
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void |
handleKeepAlive(SKeepAlivePacket packetIn) |
void |
handleMaps(SMapDataPacket packetIn)
Updates the worlds MapStorage with the specified MapData for the specified map-identifier and invokes a
MapItemRenderer for it
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void |
handleMerchantOffers(SMerchantOffersPacket packetIn) |
void |
handleMoveVehicle(SMoveVehiclePacket packetIn) |
void |
handleMultiBlockChange(SMultiBlockChangePacket packetIn)
Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed.
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void |
handleNBTQueryResponse(SQueryNBTResponsePacket packetIn) |
void |
handleOpenBookPacket(SOpenBookWindowPacket packetIn) |
void |
handleOpenHorseWindow(SOpenHorseWindowPacket p_217271_1_) |
void |
handleOpenWindowPacket(SOpenWindowPacket packetIn) |
void |
handleParticles(SSpawnParticlePacket packetIn)
Spawns a specified number of particles at the specified location with a randomized displacement according to
specified bounds
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void |
handlePlaceGhostRecipe(SPlaceGhostRecipePacket packetIn) |
void |
handlePlayerAbilities(SPlayerAbilitiesPacket packetIn) |
void |
handlePlayerListHeaderFooter(SPlayerListHeaderFooterPacket packetIn) |
void |
handlePlayerListItem(SPlayerListItemPacket packetIn) |
void |
handlePlayerLook(SPlayerLookPacket packetIn) |
void |
handlePlayerPosLook(SPlayerPositionLookPacket packetIn) |
void |
handleRecipeBook(SRecipeBookPacket packetIn) |
void |
handleRemoveEntityEffect(SRemoveEntityEffectPacket packetIn) |
void |
handleResourcePack(SSendResourcePackPacket packetIn) |
void |
handleRespawn(SRespawnPacket packetIn) |
void |
handleScoreboardObjective(SScoreboardObjectivePacket packetIn)
May create a scoreboard objective, remove an objective from the scoreboard or update an objectives' displayname
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void |
handleSelectAdvancementsTab(SSelectAdvancementsTabPacket packetIn) |
void |
handleServerDifficulty(SServerDifficultyPacket packetIn) |
void |
handleSetExperience(SSetExperiencePacket packetIn) |
void |
handleSetPassengers(SSetPassengersPacket packetIn) |
void |
handleSetSlot(SSetSlotPacket packetIn)
Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container
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void |
handleSignEditorOpen(SOpenSignMenuPacket packetIn)
Creates a sign in the specified location if it didn't exist and opens the GUI to edit its text
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void |
handleSoundEffect(SPlaySoundEffectPacket packetIn) |
void |
handleSpawnExperienceOrb(SSpawnExperienceOrbPacket packetIn)
Spawns an experience orb and sets its value (amount of XP)
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void |
handleSpawnGlobalEntity(SSpawnGlobalEntityPacket packetIn)
Handles globally visible entities.
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void |
handleSpawnMob(SSpawnMobPacket packetIn)
Spawns the mob entity at the specified location, with the specified rotation, momentum and type.
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void |
handleSpawnObject(SSpawnObjectPacket packetIn)
Spawns an instance of the objecttype indicated by the packet and sets its position and momentum
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void |
handleSpawnPainting(SSpawnPaintingPacket packetIn)
Handles the spawning of a painting object
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void |
handleSpawnPlayer(SSpawnPlayerPacket packetIn)
Handles the creation of a nearby player entity, sets the position and held item
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void |
handleSpawnPosition(SSpawnPositionPacket packetIn) |
void |
handleStatistics(SStatisticsPacket packetIn)
Updates the players statistics or achievements
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void |
handleStopSound(SStopSoundPacket packetIn) |
void |
handleTabComplete(STabCompletePacket packetIn)
This method is only called for manual tab-completion (the
minecraft:ask_server suggestion provider). |
void |
handleTags(STagsListPacket packetIn) |
void |
handleTeams(STeamsPacket packetIn)
Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
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void |
handleTimeUpdate(SUpdateTimePacket packetIn) |
void |
handleTitle(STitlePacket packetIn) |
void |
handleUpdateBossInfo(SUpdateBossInfoPacket packetIn) |
void |
handleUpdateHealth(SUpdateHealthPacket packetIn) |
void |
handleUpdateLight(SUpdateLightPacket packetIn) |
void |
handleUpdateRecipes(SUpdateRecipesPacket packetIn) |
void |
handleUpdateScore(SUpdateScorePacket packetIn)
Either updates the score with a specified value or removes the score for an objective
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void |
handleUpdateTileEntity(SUpdateTileEntityPacket packetIn)
Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks,
beacons, skulls, flowerpot
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void |
handleUpdateViewDistancePacket(SUpdateViewDistancePacket packetIn) |
void |
handleWindowItems(SWindowItemsPacket packetIn)
Handles the placement of a specified ItemStack in a specified container/inventory slot
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void |
handleWindowProperty(SWindowPropertyPacket packetIn)
Sets the progressbar of the opened window to the specified value
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void |
handleWorldBorder(SWorldBorderPacket packetIn) |
void |
onDisconnect(ITextComponent reason)
Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination
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void |
processChunkUnload(SUnloadChunkPacket packetIn) |
void |
sendPacket(IPacket<?> packetIn) |
public ClientPlayNetHandler(Minecraft mcIn, Screen p_i46300_2_, NetworkManager networkManagerIn, com.mojang.authlib.GameProfile profileIn)
public ClientSuggestionProvider getSuggestionProvider()
public void cleanup()
public RecipeManager getRecipeManager()
public void handleJoinGame(SJoinGamePacket packetIn)
handleJoinGame
インタフェース内 IClientPlayNetHandler
public void handleSpawnObject(SSpawnObjectPacket packetIn)
handleSpawnObject
インタフェース内 IClientPlayNetHandler
public void handleSpawnExperienceOrb(SSpawnExperienceOrbPacket packetIn)
handleSpawnExperienceOrb
インタフェース内 IClientPlayNetHandler
public void handleSpawnGlobalEntity(SSpawnGlobalEntityPacket packetIn)
handleSpawnGlobalEntity
インタフェース内 IClientPlayNetHandler
public void handleSpawnPainting(SSpawnPaintingPacket packetIn)
handleSpawnPainting
インタフェース内 IClientPlayNetHandler
public void handleEntityVelocity(SEntityVelocityPacket packetIn)
handleEntityVelocity
インタフェース内 IClientPlayNetHandler
public void handleEntityMetadata(SEntityMetadataPacket packetIn)
handleEntityMetadata
インタフェース内 IClientPlayNetHandler
public void handleSpawnPlayer(SSpawnPlayerPacket packetIn)
handleSpawnPlayer
インタフェース内 IClientPlayNetHandler
public void handleEntityTeleport(SEntityTeleportPacket packetIn)
handleEntityTeleport
インタフェース内 IClientPlayNetHandler
public void handleHeldItemChange(SHeldItemChangePacket packetIn)
handleHeldItemChange
インタフェース内 IClientPlayNetHandler
public void handleEntityMovement(SEntityPacket packetIn)
handleEntityMovement
インタフェース内 IClientPlayNetHandler
public void handleEntityHeadLook(SEntityHeadLookPacket packetIn)
handleEntityHeadLook
インタフェース内 IClientPlayNetHandler
public void handleDestroyEntities(SDestroyEntitiesPacket packetIn)
handleDestroyEntities
インタフェース内 IClientPlayNetHandler
public void handlePlayerPosLook(SPlayerPositionLookPacket packetIn)
handlePlayerPosLook
インタフェース内 IClientPlayNetHandler
public void handleMultiBlockChange(SMultiBlockChangePacket packetIn)
handleMultiBlockChange
インタフェース内 IClientPlayNetHandler
public void handleChunkData(SChunkDataPacket packetIn)
handleChunkData
インタフェース内 IClientPlayNetHandler
public void processChunkUnload(SUnloadChunkPacket packetIn)
processChunkUnload
インタフェース内 IClientPlayNetHandler
public void handleBlockChange(SChangeBlockPacket packetIn)
handleBlockChange
インタフェース内 IClientPlayNetHandler
public void handleDisconnect(SDisconnectPacket packetIn)
handleDisconnect
インタフェース内 IClientPlayNetHandler
public void onDisconnect(ITextComponent reason)
onDisconnect
インタフェース内 INetHandler
public void sendPacket(IPacket<?> packetIn)
public void handleCollectItem(SCollectItemPacket packetIn)
handleCollectItem
インタフェース内 IClientPlayNetHandler
public void handleChat(SChatPacket packetIn)
handleChat
インタフェース内 IClientPlayNetHandler
public void handleAnimation(SAnimateHandPacket packetIn)
handleAnimation
インタフェース内 IClientPlayNetHandler
public void handleSpawnMob(SSpawnMobPacket packetIn)
handleSpawnMob
インタフェース内 IClientPlayNetHandler
public void handleTimeUpdate(SUpdateTimePacket packetIn)
handleTimeUpdate
インタフェース内 IClientPlayNetHandler
public void handleSpawnPosition(SSpawnPositionPacket packetIn)
handleSpawnPosition
インタフェース内 IClientPlayNetHandler
public void handleSetPassengers(SSetPassengersPacket packetIn)
handleSetPassengers
インタフェース内 IClientPlayNetHandler
public void handleEntityAttach(SMountEntityPacket packetIn)
handleEntityAttach
インタフェース内 IClientPlayNetHandler
public void handleEntityStatus(SEntityStatusPacket packetIn)
handleEntityStatus
インタフェース内 IClientPlayNetHandler
public void handleUpdateHealth(SUpdateHealthPacket packetIn)
handleUpdateHealth
インタフェース内 IClientPlayNetHandler
public void handleSetExperience(SSetExperiencePacket packetIn)
handleSetExperience
インタフェース内 IClientPlayNetHandler
public void handleRespawn(SRespawnPacket packetIn)
handleRespawn
インタフェース内 IClientPlayNetHandler
public void handleExplosion(SExplosionPacket packetIn)
handleExplosion
インタフェース内 IClientPlayNetHandler
public void handleOpenHorseWindow(SOpenHorseWindowPacket p_217271_1_)
handleOpenHorseWindow
インタフェース内 IClientPlayNetHandler
public void handleOpenWindowPacket(SOpenWindowPacket packetIn)
handleOpenWindowPacket
インタフェース内 IClientPlayNetHandler
public void handleSetSlot(SSetSlotPacket packetIn)
handleSetSlot
インタフェース内 IClientPlayNetHandler
public void handleConfirmTransaction(SConfirmTransactionPacket packetIn)
handleConfirmTransaction
インタフェース内 IClientPlayNetHandler
public void handleWindowItems(SWindowItemsPacket packetIn)
handleWindowItems
インタフェース内 IClientPlayNetHandler
public void handleSignEditorOpen(SOpenSignMenuPacket packetIn)
handleSignEditorOpen
インタフェース内 IClientPlayNetHandler
public void handleUpdateTileEntity(SUpdateTileEntityPacket packetIn)
handleUpdateTileEntity
インタフェース内 IClientPlayNetHandler
public void handleWindowProperty(SWindowPropertyPacket packetIn)
handleWindowProperty
インタフェース内 IClientPlayNetHandler
public void handleEntityEquipment(SEntityEquipmentPacket packetIn)
handleEntityEquipment
インタフェース内 IClientPlayNetHandler
public void handleCloseWindow(SCloseWindowPacket packetIn)
handleCloseWindow
インタフェース内 IClientPlayNetHandler
public void handleBlockAction(SBlockActionPacket packetIn)
handleBlockAction
インタフェース内 IClientPlayNetHandler
public void handleBlockBreakAnim(SAnimateBlockBreakPacket packetIn)
handleBlockBreakAnim
インタフェース内 IClientPlayNetHandler
public void handleChangeGameState(SChangeGameStatePacket packetIn)
handleChangeGameState
インタフェース内 IClientPlayNetHandler
public void handleMaps(SMapDataPacket packetIn)
handleMaps
インタフェース内 IClientPlayNetHandler
public void handleEffect(SPlaySoundEventPacket packetIn)
handleEffect
インタフェース内 IClientPlayNetHandler
public void handleAdvancementInfo(SAdvancementInfoPacket packetIn)
handleAdvancementInfo
インタフェース内 IClientPlayNetHandler
public void handleSelectAdvancementsTab(SSelectAdvancementsTabPacket packetIn)
handleSelectAdvancementsTab
インタフェース内 IClientPlayNetHandler
public void handleCommandList(SCommandListPacket packetIn)
handleCommandList
インタフェース内 IClientPlayNetHandler
public void handleStopSound(SStopSoundPacket packetIn)
handleStopSound
インタフェース内 IClientPlayNetHandler
public void handleTabComplete(STabCompletePacket packetIn)
minecraft:ask_server
suggestion provider).handleTabComplete
インタフェース内 IClientPlayNetHandler
public void handleUpdateRecipes(SUpdateRecipesPacket packetIn)
handleUpdateRecipes
インタフェース内 IClientPlayNetHandler
public void handlePlayerLook(SPlayerLookPacket packetIn)
handlePlayerLook
インタフェース内 IClientPlayNetHandler
public void handleNBTQueryResponse(SQueryNBTResponsePacket packetIn)
handleNBTQueryResponse
インタフェース内 IClientPlayNetHandler
public void handleStatistics(SStatisticsPacket packetIn)
handleStatistics
インタフェース内 IClientPlayNetHandler
public void handleRecipeBook(SRecipeBookPacket packetIn)
handleRecipeBook
インタフェース内 IClientPlayNetHandler
public void handleEntityEffect(SPlayEntityEffectPacket packetIn)
handleEntityEffect
インタフェース内 IClientPlayNetHandler
public void handleTags(STagsListPacket packetIn)
handleTags
インタフェース内 IClientPlayNetHandler
public void handleCombatEvent(SCombatPacket packetIn)
handleCombatEvent
インタフェース内 IClientPlayNetHandler
public void handleServerDifficulty(SServerDifficultyPacket packetIn)
handleServerDifficulty
インタフェース内 IClientPlayNetHandler
public void handleCamera(SCameraPacket packetIn)
handleCamera
インタフェース内 IClientPlayNetHandler
public void handleWorldBorder(SWorldBorderPacket packetIn)
handleWorldBorder
インタフェース内 IClientPlayNetHandler
public void handleTitle(STitlePacket packetIn)
handleTitle
インタフェース内 IClientPlayNetHandler
public void handlePlayerListHeaderFooter(SPlayerListHeaderFooterPacket packetIn)
handlePlayerListHeaderFooter
インタフェース内 IClientPlayNetHandler
public void handleRemoveEntityEffect(SRemoveEntityEffectPacket packetIn)
handleRemoveEntityEffect
インタフェース内 IClientPlayNetHandler
public void handlePlayerListItem(SPlayerListItemPacket packetIn)
handlePlayerListItem
インタフェース内 IClientPlayNetHandler
public void handleKeepAlive(SKeepAlivePacket packetIn)
handleKeepAlive
インタフェース内 IClientPlayNetHandler
public void handlePlayerAbilities(SPlayerAbilitiesPacket packetIn)
handlePlayerAbilities
インタフェース内 IClientPlayNetHandler
public void handleSoundEffect(SPlaySoundEffectPacket packetIn)
handleSoundEffect
インタフェース内 IClientPlayNetHandler
public void func_217266_a(SSpawnMovingSoundEffectPacket p_217266_1_)
func_217266_a
インタフェース内 IClientPlayNetHandler
public void handleCustomSound(SPlaySoundPacket packetIn)
handleCustomSound
インタフェース内 IClientPlayNetHandler
public void handleResourcePack(SSendResourcePackPacket packetIn)
handleResourcePack
インタフェース内 IClientPlayNetHandler
public void handleUpdateBossInfo(SUpdateBossInfoPacket packetIn)
handleUpdateBossInfo
インタフェース内 IClientPlayNetHandler
public void handleCooldown(SCooldownPacket packetIn)
handleCooldown
インタフェース内 IClientPlayNetHandler
public void handleMoveVehicle(SMoveVehiclePacket packetIn)
handleMoveVehicle
インタフェース内 IClientPlayNetHandler
public void handleOpenBookPacket(SOpenBookWindowPacket packetIn)
handleOpenBookPacket
インタフェース内 IClientPlayNetHandler
public void handleCustomPayload(SCustomPayloadPlayPacket packetIn)
handleCustomPayload
インタフェース内 IClientPlayNetHandler
public void handleScoreboardObjective(SScoreboardObjectivePacket packetIn)
handleScoreboardObjective
インタフェース内 IClientPlayNetHandler
public void handleUpdateScore(SUpdateScorePacket packetIn)
handleUpdateScore
インタフェース内 IClientPlayNetHandler
public void handleDisplayObjective(SDisplayObjectivePacket packetIn)
handleDisplayObjective
インタフェース内 IClientPlayNetHandler
public void handleTeams(STeamsPacket packetIn)
handleTeams
インタフェース内 IClientPlayNetHandler
public void handleParticles(SSpawnParticlePacket packetIn)
handleParticles
インタフェース内 IClientPlayNetHandler
public void handleEntityProperties(SEntityPropertiesPacket packetIn)
handleEntityProperties
インタフェース内 IClientPlayNetHandler
public void handlePlaceGhostRecipe(SPlaceGhostRecipePacket packetIn)
handlePlaceGhostRecipe
インタフェース内 IClientPlayNetHandler
public void handleUpdateLight(SUpdateLightPacket packetIn)
handleUpdateLight
インタフェース内 IClientPlayNetHandler
public void handleMerchantOffers(SMerchantOffersPacket packetIn)
handleMerchantOffers
インタフェース内 IClientPlayNetHandler
public void handleUpdateViewDistancePacket(SUpdateViewDistancePacket packetIn)
handleUpdateViewDistancePacket
インタフェース内 IClientPlayNetHandler
public void handleChunkPositionPacket(SUpdateChunkPositionPacket packetIn)
handleChunkPositionPacket
インタフェース内 IClientPlayNetHandler
public void func_225312_a(SPlayerDiggingPacket p_225312_1_)
func_225312_a
インタフェース内 IClientPlayNetHandler
public NetworkManager getNetworkManager()
getNetworkManager
インタフェース内 INetHandler
public java.util.Collection<NetworkPlayerInfo> getPlayerInfoMap()
@Nullable public NetworkPlayerInfo getPlayerInfo(java.util.UUID uniqueId)
@Nullable public NetworkPlayerInfo getPlayerInfo(java.lang.String name)
public com.mojang.authlib.GameProfile getGameProfile()
public ClientAdvancementManager getAdvancementManager()
public com.mojang.brigadier.CommandDispatcher<ISuggestionProvider> getCommandDispatcher()
public ClientWorld getWorld()
public NetworkTagManager getTags()
public NBTQueryManager getNBTQueryManager()
public java.util.UUID getSessionId()