public class ClientPlayNetHandler extends java.lang.Object implements IClientPlayNetHandler
| コンストラクタと説明 |
|---|
ClientPlayNetHandler(Minecraft mcIn,
Screen p_i46300_2_,
NetworkManager networkManagerIn,
com.mojang.authlib.GameProfile profileIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
cleanup()
Clears the WorldClient instance associated with this NetHandlerPlayClient
|
void |
func_217266_a(SSpawnMovingSoundEffectPacket p_217266_1_) |
void |
func_225312_a(SPlayerDiggingPacket p_225312_1_) |
ClientAdvancementManager |
getAdvancementManager() |
com.mojang.brigadier.CommandDispatcher<ISuggestionProvider> |
getCommandDispatcher() |
com.mojang.authlib.GameProfile |
getGameProfile() |
NBTQueryManager |
getNBTQueryManager() |
NetworkManager |
getNetworkManager()
Returns this the NetworkManager instance registered with this NetworkHandlerPlayClient
|
NetworkPlayerInfo |
getPlayerInfo(java.lang.String name)
Gets the client's description information about another player on the server.
|
NetworkPlayerInfo |
getPlayerInfo(java.util.UUID uniqueId) |
java.util.Collection<NetworkPlayerInfo> |
getPlayerInfoMap() |
RecipeManager |
getRecipeManager() |
java.util.UUID |
getSessionId() |
ClientSuggestionProvider |
getSuggestionProvider() |
NetworkTagManager |
getTags() |
ClientWorld |
getWorld() |
void |
handleAdvancementInfo(SAdvancementInfoPacket packetIn) |
void |
handleAnimation(SAnimateHandPacket packetIn)
Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt or
receiving a critical hit by normal or magical means
|
void |
handleBlockAction(SBlockActionPacket packetIn)
Triggers Block.onBlockEventReceived, which is implemented in BlockPistonBase for extension/retraction, BlockNote
for setting the instrument (including audiovisual feedback) and in BlockContainer to set the number of players
accessing a (Ender)Chest
|
void |
handleBlockBreakAnim(SAnimateBlockBreakPacket packetIn)
Updates all registered IWorldAccess instances with destroyBlockInWorldPartially
|
void |
handleBlockChange(SChangeBlockPacket packetIn)
Updates the block and metadata and generates a blockupdate (and notify the clients)
|
void |
handleCamera(SCameraPacket packetIn) |
void |
handleChangeGameState(SChangeGameStatePacket packetIn) |
void |
handleChat(SChatPacket packetIn)
Prints a chatmessage in the chat GUI
|
void |
handleChunkData(SChunkDataPacket packetIn)
Updates the specified chunk with the supplied data, marks it for re-rendering and lighting recalculation
|
void |
handleChunkPositionPacket(SUpdateChunkPositionPacket packetIn) |
void |
handleCloseWindow(SCloseWindowPacket packetIn)
Resets the ItemStack held in hand and closes the window that is opened
|
void |
handleCollectItem(SCollectItemPacket packetIn) |
void |
handleCombatEvent(SCombatPacket packetIn) |
void |
handleCommandList(SCommandListPacket packetIn) |
void |
handleConfirmTransaction(SConfirmTransactionPacket packetIn)
Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
and confirms if it is the case.
|
void |
handleCooldown(SCooldownPacket packetIn) |
void |
handleCustomPayload(SCustomPayloadPlayPacket packetIn)
Handles packets that have room for a channel specification.
|
void |
handleCustomSound(SPlaySoundPacket packetIn) |
void |
handleDestroyEntities(SDestroyEntitiesPacket packetIn)
Locally eliminates the entities.
|
void |
handleDisconnect(SDisconnectPacket packetIn)
Closes the network channel
|
void |
handleDisplayObjective(SDisplayObjectivePacket packetIn)
Removes or sets the ScoreObjective to be displayed at a particular scoreboard position (list, sidebar, below name)
|
void |
handleEffect(SPlaySoundEventPacket packetIn) |
void |
handleEntityAttach(SMountEntityPacket packetIn) |
void |
handleEntityEffect(SPlayEntityEffectPacket packetIn) |
void |
handleEntityEquipment(SEntityEquipmentPacket packetIn) |
void |
handleEntityHeadLook(SEntityHeadLookPacket packetIn)
Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
rotation of the entity itself
|
void |
handleEntityMetadata(SEntityMetadataPacket packetIn)
Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have
changed -> Registers any changes locally
|
void |
handleEntityMovement(SEntityPacket packetIn)
Updates the specified entity's position by the specified relative moment and absolute rotation.
|
void |
handleEntityProperties(SEntityPropertiesPacket packetIn)
Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
maxHealth and knockback resistance as well as reinforcement spawning chance.
|
void |
handleEntityStatus(SEntityStatusPacket packetIn)
Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death),
MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch (spawn
particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke particles),
Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)
|
void |
handleEntityTeleport(SEntityTeleportPacket packetIn)
Updates an entity's position and rotation as specified by the packet
|
void |
handleEntityVelocity(SEntityVelocityPacket packetIn)
Sets the velocity of the specified entity to the specified value
|
void |
handleExplosion(SExplosionPacket packetIn)
Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
|
void |
handleHeldItemChange(SHeldItemChangePacket packetIn)
Updates which hotbar slot of the player is currently selected
|
void |
handleJoinGame(SJoinGamePacket packetIn)
Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
WorldClient and sets the player initial dimension
|
void |
handleKeepAlive(SKeepAlivePacket packetIn) |
void |
handleMaps(SMapDataPacket packetIn)
Updates the worlds MapStorage with the specified MapData for the specified map-identifier and invokes a
MapItemRenderer for it
|
void |
handleMerchantOffers(SMerchantOffersPacket packetIn) |
void |
handleMoveVehicle(SMoveVehiclePacket packetIn) |
void |
handleMultiBlockChange(SMultiBlockChangePacket packetIn)
Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed.
|
void |
handleNBTQueryResponse(SQueryNBTResponsePacket packetIn) |
void |
handleOpenBookPacket(SOpenBookWindowPacket packetIn) |
void |
handleOpenHorseWindow(SOpenHorseWindowPacket p_217271_1_) |
void |
handleOpenWindowPacket(SOpenWindowPacket packetIn) |
void |
handleParticles(SSpawnParticlePacket packetIn)
Spawns a specified number of particles at the specified location with a randomized displacement according to
specified bounds
|
void |
handlePlaceGhostRecipe(SPlaceGhostRecipePacket packetIn) |
void |
handlePlayerAbilities(SPlayerAbilitiesPacket packetIn) |
void |
handlePlayerListHeaderFooter(SPlayerListHeaderFooterPacket packetIn) |
void |
handlePlayerListItem(SPlayerListItemPacket packetIn) |
void |
handlePlayerLook(SPlayerLookPacket packetIn) |
void |
handlePlayerPosLook(SPlayerPositionLookPacket packetIn) |
void |
handleRecipeBook(SRecipeBookPacket packetIn) |
void |
handleRemoveEntityEffect(SRemoveEntityEffectPacket packetIn) |
void |
handleResourcePack(SSendResourcePackPacket packetIn) |
void |
handleRespawn(SRespawnPacket packetIn) |
void |
handleScoreboardObjective(SScoreboardObjectivePacket packetIn)
May create a scoreboard objective, remove an objective from the scoreboard or update an objectives' displayname
|
void |
handleSelectAdvancementsTab(SSelectAdvancementsTabPacket packetIn) |
void |
handleServerDifficulty(SServerDifficultyPacket packetIn) |
void |
handleSetExperience(SSetExperiencePacket packetIn) |
void |
handleSetPassengers(SSetPassengersPacket packetIn) |
void |
handleSetSlot(SSetSlotPacket packetIn)
Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container
|
void |
handleSignEditorOpen(SOpenSignMenuPacket packetIn)
Creates a sign in the specified location if it didn't exist and opens the GUI to edit its text
|
void |
handleSoundEffect(SPlaySoundEffectPacket packetIn) |
void |
handleSpawnExperienceOrb(SSpawnExperienceOrbPacket packetIn)
Spawns an experience orb and sets its value (amount of XP)
|
void |
handleSpawnGlobalEntity(SSpawnGlobalEntityPacket packetIn)
Handles globally visible entities.
|
void |
handleSpawnMob(SSpawnMobPacket packetIn)
Spawns the mob entity at the specified location, with the specified rotation, momentum and type.
|
void |
handleSpawnObject(SSpawnObjectPacket packetIn)
Spawns an instance of the objecttype indicated by the packet and sets its position and momentum
|
void |
handleSpawnPainting(SSpawnPaintingPacket packetIn)
Handles the spawning of a painting object
|
void |
handleSpawnPlayer(SSpawnPlayerPacket packetIn)
Handles the creation of a nearby player entity, sets the position and held item
|
void |
handleSpawnPosition(SSpawnPositionPacket packetIn) |
void |
handleStatistics(SStatisticsPacket packetIn)
Updates the players statistics or achievements
|
void |
handleStopSound(SStopSoundPacket packetIn) |
void |
handleTabComplete(STabCompletePacket packetIn)
This method is only called for manual tab-completion (the
minecraft:ask_server suggestion provider). |
void |
handleTags(STagsListPacket packetIn) |
void |
handleTeams(STeamsPacket packetIn)
Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
|
void |
handleTimeUpdate(SUpdateTimePacket packetIn) |
void |
handleTitle(STitlePacket packetIn) |
void |
handleUpdateBossInfo(SUpdateBossInfoPacket packetIn) |
void |
handleUpdateHealth(SUpdateHealthPacket packetIn) |
void |
handleUpdateLight(SUpdateLightPacket packetIn) |
void |
handleUpdateRecipes(SUpdateRecipesPacket packetIn) |
void |
handleUpdateScore(SUpdateScorePacket packetIn)
Either updates the score with a specified value or removes the score for an objective
|
void |
handleUpdateTileEntity(SUpdateTileEntityPacket packetIn)
Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks,
beacons, skulls, flowerpot
|
void |
handleUpdateViewDistancePacket(SUpdateViewDistancePacket packetIn) |
void |
handleWindowItems(SWindowItemsPacket packetIn)
Handles the placement of a specified ItemStack in a specified container/inventory slot
|
void |
handleWindowProperty(SWindowPropertyPacket packetIn)
Sets the progressbar of the opened window to the specified value
|
void |
handleWorldBorder(SWorldBorderPacket packetIn) |
void |
onDisconnect(ITextComponent reason)
Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination
|
void |
processChunkUnload(SUnloadChunkPacket packetIn) |
void |
sendPacket(IPacket<?> packetIn) |
public ClientPlayNetHandler(Minecraft mcIn, Screen p_i46300_2_, NetworkManager networkManagerIn, com.mojang.authlib.GameProfile profileIn)
public ClientSuggestionProvider getSuggestionProvider()
public void cleanup()
public RecipeManager getRecipeManager()
public void handleJoinGame(SJoinGamePacket packetIn)
handleJoinGame インタフェース内 IClientPlayNetHandlerpublic void handleSpawnObject(SSpawnObjectPacket packetIn)
handleSpawnObject インタフェース内 IClientPlayNetHandlerpublic void handleSpawnExperienceOrb(SSpawnExperienceOrbPacket packetIn)
handleSpawnExperienceOrb インタフェース内 IClientPlayNetHandlerpublic void handleSpawnGlobalEntity(SSpawnGlobalEntityPacket packetIn)
handleSpawnGlobalEntity インタフェース内 IClientPlayNetHandlerpublic void handleSpawnPainting(SSpawnPaintingPacket packetIn)
handleSpawnPainting インタフェース内 IClientPlayNetHandlerpublic void handleEntityVelocity(SEntityVelocityPacket packetIn)
handleEntityVelocity インタフェース内 IClientPlayNetHandlerpublic void handleEntityMetadata(SEntityMetadataPacket packetIn)
handleEntityMetadata インタフェース内 IClientPlayNetHandlerpublic void handleSpawnPlayer(SSpawnPlayerPacket packetIn)
handleSpawnPlayer インタフェース内 IClientPlayNetHandlerpublic void handleEntityTeleport(SEntityTeleportPacket packetIn)
handleEntityTeleport インタフェース内 IClientPlayNetHandlerpublic void handleHeldItemChange(SHeldItemChangePacket packetIn)
handleHeldItemChange インタフェース内 IClientPlayNetHandlerpublic void handleEntityMovement(SEntityPacket packetIn)
handleEntityMovement インタフェース内 IClientPlayNetHandlerpublic void handleEntityHeadLook(SEntityHeadLookPacket packetIn)
handleEntityHeadLook インタフェース内 IClientPlayNetHandlerpublic void handleDestroyEntities(SDestroyEntitiesPacket packetIn)
handleDestroyEntities インタフェース内 IClientPlayNetHandlerpublic void handlePlayerPosLook(SPlayerPositionLookPacket packetIn)
handlePlayerPosLook インタフェース内 IClientPlayNetHandlerpublic void handleMultiBlockChange(SMultiBlockChangePacket packetIn)
handleMultiBlockChange インタフェース内 IClientPlayNetHandlerpublic void handleChunkData(SChunkDataPacket packetIn)
handleChunkData インタフェース内 IClientPlayNetHandlerpublic void processChunkUnload(SUnloadChunkPacket packetIn)
processChunkUnload インタフェース内 IClientPlayNetHandlerpublic void handleBlockChange(SChangeBlockPacket packetIn)
handleBlockChange インタフェース内 IClientPlayNetHandlerpublic void handleDisconnect(SDisconnectPacket packetIn)
handleDisconnect インタフェース内 IClientPlayNetHandlerpublic void onDisconnect(ITextComponent reason)
onDisconnect インタフェース内 INetHandlerpublic void sendPacket(IPacket<?> packetIn)
public void handleCollectItem(SCollectItemPacket packetIn)
handleCollectItem インタフェース内 IClientPlayNetHandlerpublic void handleChat(SChatPacket packetIn)
handleChat インタフェース内 IClientPlayNetHandlerpublic void handleAnimation(SAnimateHandPacket packetIn)
handleAnimation インタフェース内 IClientPlayNetHandlerpublic void handleSpawnMob(SSpawnMobPacket packetIn)
handleSpawnMob インタフェース内 IClientPlayNetHandlerpublic void handleTimeUpdate(SUpdateTimePacket packetIn)
handleTimeUpdate インタフェース内 IClientPlayNetHandlerpublic void handleSpawnPosition(SSpawnPositionPacket packetIn)
handleSpawnPosition インタフェース内 IClientPlayNetHandlerpublic void handleSetPassengers(SSetPassengersPacket packetIn)
handleSetPassengers インタフェース内 IClientPlayNetHandlerpublic void handleEntityAttach(SMountEntityPacket packetIn)
handleEntityAttach インタフェース内 IClientPlayNetHandlerpublic void handleEntityStatus(SEntityStatusPacket packetIn)
handleEntityStatus インタフェース内 IClientPlayNetHandlerpublic void handleUpdateHealth(SUpdateHealthPacket packetIn)
handleUpdateHealth インタフェース内 IClientPlayNetHandlerpublic void handleSetExperience(SSetExperiencePacket packetIn)
handleSetExperience インタフェース内 IClientPlayNetHandlerpublic void handleRespawn(SRespawnPacket packetIn)
handleRespawn インタフェース内 IClientPlayNetHandlerpublic void handleExplosion(SExplosionPacket packetIn)
handleExplosion インタフェース内 IClientPlayNetHandlerpublic void handleOpenHorseWindow(SOpenHorseWindowPacket p_217271_1_)
handleOpenHorseWindow インタフェース内 IClientPlayNetHandlerpublic void handleOpenWindowPacket(SOpenWindowPacket packetIn)
handleOpenWindowPacket インタフェース内 IClientPlayNetHandlerpublic void handleSetSlot(SSetSlotPacket packetIn)
handleSetSlot インタフェース内 IClientPlayNetHandlerpublic void handleConfirmTransaction(SConfirmTransactionPacket packetIn)
handleConfirmTransaction インタフェース内 IClientPlayNetHandlerpublic void handleWindowItems(SWindowItemsPacket packetIn)
handleWindowItems インタフェース内 IClientPlayNetHandlerpublic void handleSignEditorOpen(SOpenSignMenuPacket packetIn)
handleSignEditorOpen インタフェース内 IClientPlayNetHandlerpublic void handleUpdateTileEntity(SUpdateTileEntityPacket packetIn)
handleUpdateTileEntity インタフェース内 IClientPlayNetHandlerpublic void handleWindowProperty(SWindowPropertyPacket packetIn)
handleWindowProperty インタフェース内 IClientPlayNetHandlerpublic void handleEntityEquipment(SEntityEquipmentPacket packetIn)
handleEntityEquipment インタフェース内 IClientPlayNetHandlerpublic void handleCloseWindow(SCloseWindowPacket packetIn)
handleCloseWindow インタフェース内 IClientPlayNetHandlerpublic void handleBlockAction(SBlockActionPacket packetIn)
handleBlockAction インタフェース内 IClientPlayNetHandlerpublic void handleBlockBreakAnim(SAnimateBlockBreakPacket packetIn)
handleBlockBreakAnim インタフェース内 IClientPlayNetHandlerpublic void handleChangeGameState(SChangeGameStatePacket packetIn)
handleChangeGameState インタフェース内 IClientPlayNetHandlerpublic void handleMaps(SMapDataPacket packetIn)
handleMaps インタフェース内 IClientPlayNetHandlerpublic void handleEffect(SPlaySoundEventPacket packetIn)
handleEffect インタフェース内 IClientPlayNetHandlerpublic void handleAdvancementInfo(SAdvancementInfoPacket packetIn)
handleAdvancementInfo インタフェース内 IClientPlayNetHandlerpublic void handleSelectAdvancementsTab(SSelectAdvancementsTabPacket packetIn)
handleSelectAdvancementsTab インタフェース内 IClientPlayNetHandlerpublic void handleCommandList(SCommandListPacket packetIn)
handleCommandList インタフェース内 IClientPlayNetHandlerpublic void handleStopSound(SStopSoundPacket packetIn)
handleStopSound インタフェース内 IClientPlayNetHandlerpublic void handleTabComplete(STabCompletePacket packetIn)
minecraft:ask_server suggestion provider).handleTabComplete インタフェース内 IClientPlayNetHandlerpublic void handleUpdateRecipes(SUpdateRecipesPacket packetIn)
handleUpdateRecipes インタフェース内 IClientPlayNetHandlerpublic void handlePlayerLook(SPlayerLookPacket packetIn)
handlePlayerLook インタフェース内 IClientPlayNetHandlerpublic void handleNBTQueryResponse(SQueryNBTResponsePacket packetIn)
handleNBTQueryResponse インタフェース内 IClientPlayNetHandlerpublic void handleStatistics(SStatisticsPacket packetIn)
handleStatistics インタフェース内 IClientPlayNetHandlerpublic void handleRecipeBook(SRecipeBookPacket packetIn)
handleRecipeBook インタフェース内 IClientPlayNetHandlerpublic void handleEntityEffect(SPlayEntityEffectPacket packetIn)
handleEntityEffect インタフェース内 IClientPlayNetHandlerpublic void handleTags(STagsListPacket packetIn)
handleTags インタフェース内 IClientPlayNetHandlerpublic void handleCombatEvent(SCombatPacket packetIn)
handleCombatEvent インタフェース内 IClientPlayNetHandlerpublic void handleServerDifficulty(SServerDifficultyPacket packetIn)
handleServerDifficulty インタフェース内 IClientPlayNetHandlerpublic void handleCamera(SCameraPacket packetIn)
handleCamera インタフェース内 IClientPlayNetHandlerpublic void handleWorldBorder(SWorldBorderPacket packetIn)
handleWorldBorder インタフェース内 IClientPlayNetHandlerpublic void handleTitle(STitlePacket packetIn)
handleTitle インタフェース内 IClientPlayNetHandlerpublic void handlePlayerListHeaderFooter(SPlayerListHeaderFooterPacket packetIn)
handlePlayerListHeaderFooter インタフェース内 IClientPlayNetHandlerpublic void handleRemoveEntityEffect(SRemoveEntityEffectPacket packetIn)
handleRemoveEntityEffect インタフェース内 IClientPlayNetHandlerpublic void handlePlayerListItem(SPlayerListItemPacket packetIn)
handlePlayerListItem インタフェース内 IClientPlayNetHandlerpublic void handleKeepAlive(SKeepAlivePacket packetIn)
handleKeepAlive インタフェース内 IClientPlayNetHandlerpublic void handlePlayerAbilities(SPlayerAbilitiesPacket packetIn)
handlePlayerAbilities インタフェース内 IClientPlayNetHandlerpublic void handleSoundEffect(SPlaySoundEffectPacket packetIn)
handleSoundEffect インタフェース内 IClientPlayNetHandlerpublic void func_217266_a(SSpawnMovingSoundEffectPacket p_217266_1_)
func_217266_a インタフェース内 IClientPlayNetHandlerpublic void handleCustomSound(SPlaySoundPacket packetIn)
handleCustomSound インタフェース内 IClientPlayNetHandlerpublic void handleResourcePack(SSendResourcePackPacket packetIn)
handleResourcePack インタフェース内 IClientPlayNetHandlerpublic void handleUpdateBossInfo(SUpdateBossInfoPacket packetIn)
handleUpdateBossInfo インタフェース内 IClientPlayNetHandlerpublic void handleCooldown(SCooldownPacket packetIn)
handleCooldown インタフェース内 IClientPlayNetHandlerpublic void handleMoveVehicle(SMoveVehiclePacket packetIn)
handleMoveVehicle インタフェース内 IClientPlayNetHandlerpublic void handleOpenBookPacket(SOpenBookWindowPacket packetIn)
handleOpenBookPacket インタフェース内 IClientPlayNetHandlerpublic void handleCustomPayload(SCustomPayloadPlayPacket packetIn)
handleCustomPayload インタフェース内 IClientPlayNetHandlerpublic void handleScoreboardObjective(SScoreboardObjectivePacket packetIn)
handleScoreboardObjective インタフェース内 IClientPlayNetHandlerpublic void handleUpdateScore(SUpdateScorePacket packetIn)
handleUpdateScore インタフェース内 IClientPlayNetHandlerpublic void handleDisplayObjective(SDisplayObjectivePacket packetIn)
handleDisplayObjective インタフェース内 IClientPlayNetHandlerpublic void handleTeams(STeamsPacket packetIn)
handleTeams インタフェース内 IClientPlayNetHandlerpublic void handleParticles(SSpawnParticlePacket packetIn)
handleParticles インタフェース内 IClientPlayNetHandlerpublic void handleEntityProperties(SEntityPropertiesPacket packetIn)
handleEntityProperties インタフェース内 IClientPlayNetHandlerpublic void handlePlaceGhostRecipe(SPlaceGhostRecipePacket packetIn)
handlePlaceGhostRecipe インタフェース内 IClientPlayNetHandlerpublic void handleUpdateLight(SUpdateLightPacket packetIn)
handleUpdateLight インタフェース内 IClientPlayNetHandlerpublic void handleMerchantOffers(SMerchantOffersPacket packetIn)
handleMerchantOffers インタフェース内 IClientPlayNetHandlerpublic void handleUpdateViewDistancePacket(SUpdateViewDistancePacket packetIn)
handleUpdateViewDistancePacket インタフェース内 IClientPlayNetHandlerpublic void handleChunkPositionPacket(SUpdateChunkPositionPacket packetIn)
handleChunkPositionPacket インタフェース内 IClientPlayNetHandlerpublic void func_225312_a(SPlayerDiggingPacket p_225312_1_)
func_225312_a インタフェース内 IClientPlayNetHandlerpublic NetworkManager getNetworkManager()
getNetworkManager インタフェース内 INetHandlerpublic java.util.Collection<NetworkPlayerInfo> getPlayerInfoMap()
@Nullable public NetworkPlayerInfo getPlayerInfo(java.util.UUID uniqueId)
@Nullable public NetworkPlayerInfo getPlayerInfo(java.lang.String name)
public com.mojang.authlib.GameProfile getGameProfile()
public ClientAdvancementManager getAdvancementManager()
public com.mojang.brigadier.CommandDispatcher<ISuggestionProvider> getCommandDispatcher()
public ClientWorld getWorld()
public NetworkTagManager getTags()
public NBTQueryManager getNBTQueryManager()
public java.util.UUID getSessionId()