public class WinGameScreen extends Screen
buttons, children, font, height, itemRenderer, minecraft, passEvents, title, width
BACKGROUND_LOCATION, GUI_ICONS_LOCATION, STATS_ICON_LOCATION
コンストラクタと説明 |
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WinGameScreen(boolean poemIn,
java.lang.Runnable onFinishedIn) |
修飾子とタイプ | メソッドと説明 |
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protected void |
init() |
void |
onClose() |
void |
render(int p_render_1_,
int p_render_2_,
float p_render_3_) |
void |
tick() |
addButton, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, removed, renderBackground, renderBackground, renderComponentHoverEffect, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, setSize, shouldCloseOnEsc, wrapScreenError
getFocused, isDragging, setDragging, setFocused
blit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fill, fillGradient, getBlitOffset, hLine, innerBlit, setBlitOffset, vLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, func_212932_b, getEventListenerForPos, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setFocusedDefault
mouseMoved
public void render(int p_render_1_, int p_render_2_, float p_render_3_)
render
インタフェース内 IRenderable
render
クラス内 Screen