public class WorkingScreen extends Screen implements IProgressUpdate
buttons, children, font, height, itemRenderer, minecraft, passEvents, widthBACKGROUND_LOCATION, GUI_ICONS_LOCATION, STATS_ICON_LOCATION| コンストラクタと説明 | 
|---|
| WorkingScreen() | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | displayLoadingString(ITextComponent component) | 
| void | displaySavingString(ITextComponent component) | 
| void | render(int p_render_1_,
      int p_render_2_,
      float p_render_3_) | 
| void | resetProgressAndMessage(ITextComponent component) | 
| void | setDoneWorking() | 
| void | setLoadingProgress(int progress)Updates the progress bar on the loading screen to the specified amount. | 
| boolean | shouldCloseOnEsc() | 
addButton, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, removed, renderBackground, renderBackground, renderComponentHoverEffect, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, setSize, tick, wrapScreenErrorgetFocused, isDragging, setDragging, setFocusedblit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fill, fillGradient, getBlitOffset, hLine, innerBlit, setBlitOffset, vLineclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, func_212932_b, getEventListenerForPos, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setFocusedDefaultmouseMovedpublic boolean shouldCloseOnEsc()
shouldCloseOnEsc クラス内 Screenpublic void displaySavingString(ITextComponent component)
displaySavingString インタフェース内 IProgressUpdatepublic void resetProgressAndMessage(ITextComponent component)
resetProgressAndMessage インタフェース内 IProgressUpdatepublic void displayLoadingString(ITextComponent component)
displayLoadingString インタフェース内 IProgressUpdatepublic void setLoadingProgress(int progress)
setLoadingProgress インタフェース内 IProgressUpdatepublic void setDoneWorking()
setDoneWorking インタフェース内 IProgressUpdatepublic void render(int p_render_1_,
                   int p_render_2_,
                   float p_render_3_)
render インタフェース内 IRenderablerender クラス内 Screen