public class WorkingScreen extends Screen implements IProgressUpdate
buttons, children, font, height, itemRenderer, minecraft, passEvents, width
BACKGROUND_LOCATION, GUI_ICONS_LOCATION, STATS_ICON_LOCATION
コンストラクタと説明 |
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WorkingScreen() |
修飾子とタイプ | メソッドと説明 |
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void |
displayLoadingString(ITextComponent component) |
void |
displaySavingString(ITextComponent component) |
void |
render(int p_render_1_,
int p_render_2_,
float p_render_3_) |
void |
resetProgressAndMessage(ITextComponent component) |
void |
setDoneWorking() |
void |
setLoadingProgress(int progress)
Updates the progress bar on the loading screen to the specified amount.
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boolean |
shouldCloseOnEsc() |
addButton, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, removed, renderBackground, renderBackground, renderComponentHoverEffect, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, setSize, tick, wrapScreenError
getFocused, isDragging, setDragging, setFocused
blit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fill, fillGradient, getBlitOffset, hLine, innerBlit, setBlitOffset, vLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, func_212932_b, getEventListenerForPos, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setFocusedDefault
mouseMoved
public boolean shouldCloseOnEsc()
shouldCloseOnEsc
クラス内 Screen
public void displaySavingString(ITextComponent component)
displaySavingString
インタフェース内 IProgressUpdate
public void resetProgressAndMessage(ITextComponent component)
resetProgressAndMessage
インタフェース内 IProgressUpdate
public void displayLoadingString(ITextComponent component)
displayLoadingString
インタフェース内 IProgressUpdate
public void setLoadingProgress(int progress)
setLoadingProgress
インタフェース内 IProgressUpdate
public void setDoneWorking()
setDoneWorking
インタフェース内 IProgressUpdate
public void render(int p_render_1_, int p_render_2_, float p_render_3_)
render
インタフェース内 IRenderable
render
クラス内 Screen