public class ArmorStandRenderer extends LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
修飾子とタイプ | フィールドと説明 |
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static ResourceLocation |
TEXTURE_ARMOR_STAND
A constant instance of the armor stand texture, wrapped inside a ResourceLocation wrapper.
|
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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ArmorStandRenderer(EntityRendererManager manager) |
修飾子とタイプ | メソッドと説明 |
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protected void |
applyRotations(ArmorStandEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected boolean |
canRenderName(ArmorStandEntity entity) |
protected RenderType |
func_230042_a_(ArmorStandEntity p_230042_1_,
boolean p_230042_2_,
boolean p_230042_3_) |
ResourceLocation |
getEntityTexture(ArmorStandEntity entity)
Returns the location of an entity's texture.
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addLayer, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback, render
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public static final ResourceLocation TEXTURE_ARMOR_STAND
public ArmorStandRenderer(EntityRendererManager manager)
public ResourceLocation getEntityTexture(ArmorStandEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<ArmorStandEntity,ArmorStandArmorModel>
getEntityTexture
クラス内 EntityRenderer<ArmorStandEntity>
protected void applyRotations(ArmorStandEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
クラス内 LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
protected boolean canRenderName(ArmorStandEntity entity)
canRenderName
クラス内 LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
@Nullable protected RenderType func_230042_a_(ArmorStandEntity p_230042_1_, boolean p_230042_2_, boolean p_230042_3_)
func_230042_a_
クラス内 LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>