public class ArmorStandRenderer extends LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static ResourceLocation | TEXTURE_ARMOR_STANDA constant instance of the armor stand texture, wrapped inside a ResourceLocation wrapper. | 
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| ArmorStandRenderer(EntityRendererManager manager) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | applyRotations(ArmorStandEntity entityLiving,
              com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
              float ageInTicks,
              float rotationYaw,
              float partialTicks) | 
| protected boolean | canRenderName(ArmorStandEntity entity) | 
| protected RenderType | func_230042_a_(ArmorStandEntity p_230042_1_,
              boolean p_230042_2_,
              boolean p_230042_3_) | 
| ResourceLocation | getEntityTexture(ArmorStandEntity entity)Returns the location of an entity's texture. | 
addLayer, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback, rendergetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic static final ResourceLocation TEXTURE_ARMOR_STAND
public ArmorStandRenderer(EntityRendererManager manager)
public ResourceLocation getEntityTexture(ArmorStandEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<ArmorStandEntity,ArmorStandArmorModel>getEntityTexture クラス内 EntityRenderer<ArmorStandEntity>protected void applyRotations(ArmorStandEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>protected boolean canRenderName(ArmorStandEntity entity)
canRenderName クラス内 LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>@Nullable protected RenderType func_230042_a_(ArmorStandEntity p_230042_1_, boolean p_230042_2_, boolean p_230042_3_)
func_230042_a_ クラス内 LivingRenderer<ArmorStandEntity,ArmorStandArmorModel>