public abstract class ArrowRenderer<T extends AbstractArrowEntity> extends EntityRenderer<T>
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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ArrowRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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void |
func_229039_a_(Matrix4f p_229039_1_,
Matrix3f p_229039_2_,
com.mojang.blaze3d.vertex.IVertexBuilder p_229039_3_,
int p_229039_4_,
int p_229039_5_,
int p_229039_6_,
float p_229039_7_,
float p_229039_8_,
int p_229039_9_,
int p_229039_10_,
int p_229039_11_,
int p_229039_12_) |
void |
render(T entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getEntityTexture, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public ArrowRenderer(EntityRendererManager renderManagerIn)
public void render(T entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 EntityRenderer<T extends AbstractArrowEntity>