public class SkullTileEntityRenderer extends TileEntityRenderer<SkullTileEntity>
renderDispatcher| コンストラクタと説明 |
|---|
SkullTileEntityRenderer(TileEntityRendererDispatcher p_i226015_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
static void |
render(Direction directionIn,
float p_228879_1_,
SkullBlock.ISkullType skullType,
com.mojang.authlib.GameProfile gameProfileIn,
float animationProgress,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer buffer,
int combinedLight) |
void |
render(SkullTileEntity tileEntityIn,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
isGlobalRendererpublic SkullTileEntityRenderer(TileEntityRendererDispatcher p_i226015_1_)
public void render(SkullTileEntity tileEntityIn, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn)
render クラス内 TileEntityRenderer<SkullTileEntity>public static void render(@Nullable
Direction directionIn,
float p_228879_1_,
SkullBlock.ISkullType skullType,
@Nullable
com.mojang.authlib.GameProfile gameProfileIn,
float animationProgress,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer buffer,
int combinedLight)