public class SkullTileEntityRenderer extends TileEntityRenderer<SkullTileEntity>
renderDispatcher
コンストラクタと説明 |
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SkullTileEntityRenderer(TileEntityRendererDispatcher p_i226015_1_) |
修飾子とタイプ | メソッドと説明 |
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static void |
render(Direction directionIn,
float p_228879_1_,
SkullBlock.ISkullType skullType,
com.mojang.authlib.GameProfile gameProfileIn,
float animationProgress,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer buffer,
int combinedLight) |
void |
render(SkullTileEntity tileEntityIn,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
isGlobalRenderer
public SkullTileEntityRenderer(TileEntityRendererDispatcher p_i226015_1_)
public void render(SkullTileEntity tileEntityIn, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn)
render
クラス内 TileEntityRenderer<SkullTileEntity>
public static void render(@Nullable Direction directionIn, float p_228879_1_, SkullBlock.ISkullType skullType, @Nullable com.mojang.authlib.GameProfile gameProfileIn, float animationProgress, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer buffer, int combinedLight)