public class GameRules
extends java.lang.Object
| 修飾子とタイプ | クラスと説明 | 
|---|---|
| static class  | GameRules.BooleanValue | 
| static class  | GameRules.IntegerValue | 
| static interface  | GameRules.IRuleEntryVisitor | 
| static class  | GameRules.RuleKey<T extends GameRules.RuleValue<T>> | 
| static class  | GameRules.RuleType<T extends GameRules.RuleValue<T>> | 
| static class  | GameRules.RuleValue<T extends GameRules.RuleValue<T>> | 
| コンストラクタと説明 | 
|---|
| GameRules() | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| <T extends GameRules.RuleValue<T>> | get(GameRules.RuleKey<T> key) | 
| boolean | getBoolean(GameRules.RuleKey<GameRules.BooleanValue> key) | 
| int | getInt(GameRules.RuleKey<GameRules.IntegerValue> key) | 
| void | read(CompoundNBT nbt)Set defined game rules from NBT. | 
| static <T extends GameRules.RuleValue<T>> | register(java.lang.String gameRuleName,
        GameRules.RuleType<T> type) | 
| static void | visitAll(GameRules.IRuleEntryVisitor visitor) | 
| CompoundNBT | write()Return the defined game rules as NBT. | 
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_FIRE_TICK
public static final GameRules.RuleKey<GameRules.BooleanValue> MOB_GRIEFING
public static final GameRules.RuleKey<GameRules.BooleanValue> KEEP_INVENTORY
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_MOB_SPAWNING
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_MOB_LOOT
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_TILE_DROPS
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_ENTITY_DROPS
public static final GameRules.RuleKey<GameRules.BooleanValue> COMMAND_BLOCK_OUTPUT
public static final GameRules.RuleKey<GameRules.BooleanValue> NATURAL_REGENERATION
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_DAYLIGHT_CYCLE
public static final GameRules.RuleKey<GameRules.BooleanValue> LOG_ADMIN_COMMANDS
public static final GameRules.RuleKey<GameRules.BooleanValue> SHOW_DEATH_MESSAGES
public static final GameRules.RuleKey<GameRules.IntegerValue> RANDOM_TICK_SPEED
public static final GameRules.RuleKey<GameRules.BooleanValue> SEND_COMMAND_FEEDBACK
public static final GameRules.RuleKey<GameRules.BooleanValue> REDUCED_DEBUG_INFO
public static final GameRules.RuleKey<GameRules.BooleanValue> SPECTATORS_GENERATE_CHUNKS
public static final GameRules.RuleKey<GameRules.IntegerValue> SPAWN_RADIUS
public static final GameRules.RuleKey<GameRules.BooleanValue> DISABLE_ELYTRA_MOVEMENT_CHECK
public static final GameRules.RuleKey<GameRules.IntegerValue> MAX_ENTITY_CRAMMING
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_WEATHER_CYCLE
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_LIMITED_CRAFTING
public static final GameRules.RuleKey<GameRules.IntegerValue> MAX_COMMAND_CHAIN_LENGTH
public static final GameRules.RuleKey<GameRules.BooleanValue> ANNOUNCE_ADVANCEMENTS
public static final GameRules.RuleKey<GameRules.BooleanValue> DISABLE_RAIDS
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_INSOMNIA
public static final GameRules.RuleKey<GameRules.BooleanValue> DO_IMMEDIATE_RESPAWN
public static final GameRules.RuleKey<GameRules.BooleanValue> DROWNING_DAMAGE
public static final GameRules.RuleKey<GameRules.BooleanValue> FALL_DAMAGE
public static final GameRules.RuleKey<GameRules.BooleanValue> FIRE_DAMAGE
public static final GameRules.RuleKey<GameRules.BooleanValue> field_230127_D_
public static final GameRules.RuleKey<GameRules.BooleanValue> field_230128_E_
public static <T extends GameRules.RuleValue<T>> GameRules.RuleKey<T> register(java.lang.String gameRuleName, GameRules.RuleType<T> type)
public <T extends GameRules.RuleValue<T>> T get(GameRules.RuleKey<T> key)
public CompoundNBT write()
public void read(CompoundNBT nbt)
public static void visitAll(GameRules.IRuleEntryVisitor visitor)
public boolean getBoolean(GameRules.RuleKey<GameRules.BooleanValue> key)
public int getInt(GameRules.RuleKey<GameRules.IntegerValue> key)