@ParametersAreNonnullByDefault @MethodsReturnNonnullByDefault
| インタフェース | 説明 | 
|---|---|
| GameRules.IRuleEntryVisitor | |
| IBlockReader | |
| ICollisionReader | |
| IEntityReader | |
| ILightReader | |
| IStructureReader | |
| ITickList<T> | |
| IWorld | |
| IWorldReader | |
| IWorldWriter | 
| クラス | 説明 | 
|---|---|
| BossInfo | |
| DifficultyInstance | |
| EmptyTickList<T> | |
| Explosion | |
| FoliageColors | |
| ForcedChunksSaveData | |
| GameRules | |
| GameRules.BooleanValue | |
| GameRules.IntegerValue | |
| GameRules.RuleKey<T extends GameRules.RuleValue<T>> | |
| GameRules.RuleType<T extends GameRules.RuleValue<T>> | |
| GameRules.RuleValue<T extends GameRules.RuleValue<T>> | |
| GrassColors | |
| LockCode | |
| NextTickListEntry<T> | |
| Region | |
| SerializableTickList<T> | |
| Teleporter | |
| TrackedEntity | |
| World | |
| WorldGenTickList<T> | |
| WorldSettings | |
| WorldType | 
| 列挙 | 説明 | 
|---|---|
| BossInfo.Color | |
| BossInfo.Overlay | |
| Difficulty | |
| EmptyBlockReader | |
| Explosion.Mode | |
| GameType | |
| LightType | |
| TickPriority |