public static class GuiScreenEvent.MouseReleasedEvent.Post extends GuiScreenEvent.MouseReleasedEvent
IGuiEventListener.mouseReleased(double, double, int) if the release was not already handled.
 Cancel this event when you successfully use the mouse release, to prevent other handlers from using the same input.GuiScreenEvent.MouseReleasedEvent.Post, GuiScreenEvent.MouseReleasedEvent.PreGuiScreenEvent.ActionPerformedEvent, GuiScreenEvent.BackgroundDrawnEvent, GuiScreenEvent.DrawScreenEvent, GuiScreenEvent.InitGuiEvent, GuiScreenEvent.KeyboardCharTypedEvent, GuiScreenEvent.KeyboardKeyEvent, GuiScreenEvent.KeyboardKeyPressedEvent, GuiScreenEvent.KeyboardKeyReleasedEvent, GuiScreenEvent.MouseClickedEvent, GuiScreenEvent.MouseDragEvent, GuiScreenEvent.MouseInputEvent, GuiScreenEvent.MouseReleasedEvent, GuiScreenEvent.MouseScrollEvent, GuiScreenEvent.PotionShiftEventEvent.HasResult, Event.ResultgetButtongetMouseX, getMouseYgetGuigetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic Post(Screen gui, double mouseX, double mouseY, int button)