public static class GuiScreenEvent.MouseReleasedEvent.Post extends GuiScreenEvent.MouseReleasedEvent
IGuiEventListener.mouseReleased(double, double, int)
if the release was not already handled.
Cancel this event when you successfully use the mouse release, to prevent other handlers from using the same input.GuiScreenEvent.MouseReleasedEvent.Post, GuiScreenEvent.MouseReleasedEvent.Pre
GuiScreenEvent.ActionPerformedEvent, GuiScreenEvent.BackgroundDrawnEvent, GuiScreenEvent.DrawScreenEvent, GuiScreenEvent.InitGuiEvent, GuiScreenEvent.KeyboardCharTypedEvent, GuiScreenEvent.KeyboardKeyEvent, GuiScreenEvent.KeyboardKeyPressedEvent, GuiScreenEvent.KeyboardKeyReleasedEvent, GuiScreenEvent.MouseClickedEvent, GuiScreenEvent.MouseDragEvent, GuiScreenEvent.MouseInputEvent, GuiScreenEvent.MouseReleasedEvent, GuiScreenEvent.MouseScrollEvent, GuiScreenEvent.PotionShiftEvent
Event.HasResult, Event.Result
getButton
getMouseX, getMouseY
getGui
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public Post(Screen gui, double mouseX, double mouseY, int button)