public abstract class BakedModelWrapper<T extends IBakedModel> extends java.lang.Object implements IBakedModel
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| protected T | originalModel | 
| コンストラクタと説明 | 
|---|
| BakedModelWrapper(T originalModel) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| boolean | doesHandlePerspectives()Override to tell the new model loader that it shouldn't wrap this model | 
| boolean | func_230044_c_() | 
| ItemCameraTransforms | getItemCameraTransforms() | 
| IModelData | getModelData(ILightReader world,
            BlockPos pos,
            BlockState state,
            IModelData tileData) | 
| ItemOverrideList | getOverrides() | 
| TextureAtlasSprite | getParticleTexture() | 
| TextureAtlasSprite | getParticleTexture(IModelData data) | 
| java.util.List<BakedQuad> | getQuads(BlockState state,
        Direction side,
        java.util.Random rand) | 
| java.util.List<BakedQuad> | getQuads(BlockState state,
        Direction side,
        java.util.Random rand,
        IModelData extraData) | 
| IBakedModel | handlePerspective(ItemCameraTransforms.TransformType cameraTransformType,
                 com.mojang.blaze3d.matrix.MatrixStack mat) | 
| boolean | isAmbientOcclusion() | 
| boolean | isAmbientOcclusion(BlockState state) | 
| boolean | isBuiltInRenderer() | 
| boolean | isGui3d() | 
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetBakedModelprotected final T extends IBakedModel originalModel
public BakedModelWrapper(T originalModel)
public java.util.List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, java.util.Random rand)
getQuads インタフェース内 IBakedModelpublic boolean isAmbientOcclusion()
isAmbientOcclusion インタフェース内 IBakedModelpublic boolean isAmbientOcclusion(BlockState state)
isAmbientOcclusion インタフェース内 IForgeBakedModelpublic boolean isGui3d()
isGui3d インタフェース内 IBakedModelpublic boolean func_230044_c_()
func_230044_c_ インタフェース内 IBakedModelpublic boolean isBuiltInRenderer()
isBuiltInRenderer インタフェース内 IBakedModelpublic TextureAtlasSprite getParticleTexture()
getParticleTexture インタフェース内 IBakedModelpublic ItemCameraTransforms getItemCameraTransforms()
getItemCameraTransforms インタフェース内 IBakedModelpublic ItemOverrideList getOverrides()
getOverrides インタフェース内 IBakedModelpublic boolean doesHandlePerspectives()
IForgeBakedModeldoesHandlePerspectives インタフェース内 IForgeBakedModelpublic IBakedModel handlePerspective(ItemCameraTransforms.TransformType cameraTransformType, com.mojang.blaze3d.matrix.MatrixStack mat)
handlePerspective インタフェース内 IForgeBakedModelpublic TextureAtlasSprite getParticleTexture(@Nonnull IModelData data)
getParticleTexture インタフェース内 IForgeBakedModel@Nonnull public java.util.List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, @Nonnull java.util.Random rand, @Nonnull IModelData extraData)
getQuads インタフェース内 IForgeBakedModel@Nonnull public IModelData getModelData(@Nonnull ILightReader world, @Nonnull BlockPos pos, @Nonnull BlockState state, @Nonnull IModelData tileData)
getModelData インタフェース内 IForgeBakedModel