WorldEvent.Load is fired when Minecraft loads a world.
This event is fired when a world is loaded in
WorldClient#WorldClient(NetHandlerPlayClient, WorldSettings, int, EnumDifficulty, Profiler)
,
MinecraftServer#loadAllWorlds(String, String, long, WorldType, String)
,
IntegratedServer#loadAllWorlds(String, String, long, WorldType, String)
DimensionManager#initDimension(int)
,
and
ForgeInternalHandler#onDimensionLoad(Load)
.
This event is not
Cancelable
.
This event does not have a result.
HasResult
This event is fired on the
MinecraftForge#EVENT_BUS
.