インタフェース | 説明 |
---|---|
IContainerFactory<T extends Container> | |
ICustomPacket<T extends IPacket<?>> |
クラス | 説明 |
---|---|
FMLHandshakeHandler |
Instance responsible for handling the overall FML network handshake.
|
FMLHandshakeMessages | |
FMLHandshakeMessages.C2SAcknowledge | |
FMLHandshakeMessages.C2SModListReply | |
FMLHandshakeMessages.S2CConfigData | |
FMLHandshakeMessages.S2CModList |
Server to client "list of mods".
|
FMLHandshakeMessages.S2CRegistry | |
FMLLoginWrapper |
Wrapper for custom login packets.
|
FMLMCRegisterPacketHandler | |
FMLMCRegisterPacketHandler.ChannelList | |
FMLNetworkConstants |
Constants related to networking
|
FMLPlayMessages | |
FMLPlayMessages.DimensionInfoMessage | |
FMLPlayMessages.OpenContainer | |
FMLPlayMessages.SpawnEntity |
Used to spawn a custom entity without the same restrictions as
SSpawnObjectPacket or SSpawnMobPacket
To customize how your entity is created clientside (instead of using the default factory provided to the EntityType )
see EntityType.Builder#setCustomClientFactory . |
FMLStatusPing |
{
"fmlNetworkVersion" : FMLNETVERSION,
"channels": [
{
"res": "fml:handshake",
"version": "1.2.3.4",
"required": true
}
],
"mods": [
{
"modid": "modid",
"modmarker": "
|
FMLStatusPing.Serializer | |
NetworkEvent | |
NetworkEvent.ChannelRegistrationChangeEvent |
Fired when the channel registration (see minecraft custom channel documentation) changes.
|
NetworkEvent.ClientCustomPayloadEvent | |
NetworkEvent.ClientCustomPayloadLoginEvent | |
NetworkEvent.Context |
Context for
NetworkEvent |
NetworkEvent.GatherLoginPayloadsEvent | |
NetworkEvent.LoginPayloadEvent | |
NetworkEvent.ServerCustomPayloadEvent | |
NetworkEvent.ServerCustomPayloadLoginEvent | |
NetworkHooks | |
NetworkInstance | |
NetworkRegistry |
The network registry.
|
NetworkRegistry.ChannelBuilder |
Builder for constructing network channels using a builder style API.
|
NetworkRegistry.LoginPayload |
Tracks individual outbound messages for dispatch to clients during login handling.
|
PacketDispatcher |
Dispatcher for sending packets in response to a received packet.
|
PacketDistributor<T> |
Means to distribute packets in various ways
|
PacketDistributor.PacketTarget |
A Distributor curried with a specific value instance, for actual dispatch
|
PacketDistributor.TargetPoint |
列挙 | 説明 |
---|---|
ConnectionType | |
ICustomPacket.Fields | |
NetworkDirection | |
NetworkEvent.RegistrationChangeType |