public interface ISound
| 修飾子とタイプ | インタフェースと説明 | 
|---|---|
| static class  | ISound.AttenuationType | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| default boolean | canBeSilent() | 
| boolean | canRepeat() | 
| SoundEventAccessor | createAccessor(SoundHandler handler) | 
| ISound.AttenuationType | getAttenuationType() | 
| SoundCategory | getCategory() | 
| float | getPitch() | 
| int | getRepeatDelay() | 
| Sound | getSound() | 
| ResourceLocation | getSoundLocation() | 
| float | getVolume() | 
| float | getX() | 
| float | getY() | 
| float | getZ() | 
| boolean | isGlobal()True if the sound is not tied to a particular position in world (e.g. | 
ResourceLocation getSoundLocation()
@Nullable SoundEventAccessor createAccessor(SoundHandler handler)
Sound getSound()
SoundCategory getCategory()
boolean canRepeat()
boolean isGlobal()
int getRepeatDelay()
float getVolume()
float getPitch()
float getX()
float getY()
float getZ()
ISound.AttenuationType getAttenuationType()
default boolean canBeSilent()