public static class UnderwaterAmbientSounds.UnderWaterSound extends TickableSound
ISound.AttenuationType
donePlaying
attenuationType, category, global, pitch, positionedSoundLocation, priority, repeat, repeatDelay, sound, volume, x, y, z
コンストラクタと説明 |
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UnderWaterSound(ClientPlayerEntity playerIn) |
修飾子とタイプ | メソッドと説明 |
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void |
tick() |
isDonePlaying
canRepeat, createAccessor, getAttenuationType, getCategory, getPitch, getRepeatDelay, getSound, getSoundLocation, getVolume, getX, getY, getZ, isGlobal
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
canBeSilent, canRepeat, createAccessor, getAttenuationType, getCategory, getPitch, getRepeatDelay, getSound, getSoundLocation, getVolume, getX, getY, getZ, isGlobal
public UnderWaterSound(ClientPlayerEntity playerIn)