public static class ClientPlayerNetworkEvent.RespawnEvent extends ClientPlayerNetworkEvent
ClientPlayerNetworkEvent.LoggedInEvent, ClientPlayerNetworkEvent.LoggedOutEvent, ClientPlayerNetworkEvent.RespawnEvent
Event.HasResult, Event.Result
コンストラクタと説明 |
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RespawnEvent(PlayerController pc,
ClientPlayerEntity oldPlayer,
ClientPlayerEntity newPlayer,
NetworkManager networkManager) |
修飾子とタイプ | メソッドと説明 |
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ClientPlayerEntity |
getNewPlayer() |
ClientPlayerEntity |
getOldPlayer() |
getController, getNetworkManager, getPlayer
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public RespawnEvent(PlayerController pc, ClientPlayerEntity oldPlayer, ClientPlayerEntity newPlayer, NetworkManager networkManager)
public ClientPlayerEntity getOldPlayer()
public ClientPlayerEntity getNewPlayer()