public static class ClientPlayerNetworkEvent.RespawnEvent extends ClientPlayerNetworkEvent
ClientPlayerNetworkEvent.LoggedInEvent, ClientPlayerNetworkEvent.LoggedOutEvent, ClientPlayerNetworkEvent.RespawnEventEvent.HasResult, Event.Result| コンストラクタと説明 | 
|---|
| RespawnEvent(PlayerController pc,
            ClientPlayerEntity oldPlayer,
            ClientPlayerEntity newPlayer,
            NetworkManager networkManager) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ClientPlayerEntity | getNewPlayer() | 
| ClientPlayerEntity | getOldPlayer() | 
getController, getNetworkManager, getPlayergetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic RespawnEvent(PlayerController pc, ClientPlayerEntity oldPlayer, ClientPlayerEntity newPlayer, NetworkManager networkManager)
public ClientPlayerEntity getOldPlayer()
public ClientPlayerEntity getNewPlayer()