public class ClientPlayerNetworkEvent extends Event
修飾子とタイプ | クラスと説明 |
---|---|
static class |
ClientPlayerNetworkEvent.LoggedInEvent
Fired when the client player logs in to the server.
|
static class |
ClientPlayerNetworkEvent.LoggedOutEvent
Fired when the player logs out.
|
static class |
ClientPlayerNetworkEvent.RespawnEvent
Fired when the player object respawns, such as dimension changes.
|
Event.HasResult, Event.Result
修飾子とタイプ | メソッドと説明 |
---|---|
PlayerController |
getController() |
NetworkManager |
getNetworkManager() |
ClientPlayerEntity |
getPlayer() |
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
@Nullable public PlayerController getController()
@Nullable public ClientPlayerEntity getPlayer()
@Nullable public NetworkManager getNetworkManager()