public class ClientPlayerNetworkEvent extends Event
| 修飾子とタイプ | クラスと説明 | 
|---|---|
| static class  | ClientPlayerNetworkEvent.LoggedInEventFired when the client player logs in to the server. | 
| static class  | ClientPlayerNetworkEvent.LoggedOutEventFired when the player logs out. | 
| static class  | ClientPlayerNetworkEvent.RespawnEventFired when the player object respawns, such as dimension changes. | 
Event.HasResult, Event.Result| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| PlayerController | getController() | 
| NetworkManager | getNetworkManager() | 
| ClientPlayerEntity | getPlayer() | 
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup@Nullable public PlayerController getController()
@Nullable public ClientPlayerEntity getPlayer()
@Nullable public NetworkManager getNetworkManager()