public class ProjectileImpactEvent extends EntityEvent
ForgeEventFactory.onProjectileImpact(Entity, RayTraceResult)
Subclasses of this event exist for more specific types of projectile.
This event is fired for all vanilla projectiles by Forge,
custom projectiles should fire this event and check the result in a similar fashion.
This event is cancelable. When canceled, the impact will not be processed.
Killing or other handling of the entity after event cancellation is up to the modder.
This event is fired on the MinecraftForge.EVENT_BUS
.修飾子とタイプ | クラスと説明 |
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static class |
ProjectileImpactEvent.Arrow |
static class |
ProjectileImpactEvent.Fireball |
static class |
ProjectileImpactEvent.Throwable |
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
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ProjectileImpactEvent(Entity entity,
RayTraceResult ray) |
修飾子とタイプ | メソッドと説明 |
---|---|
RayTraceResult |
getRayTraceResult() |
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public ProjectileImpactEvent(Entity entity, RayTraceResult ray)
public RayTraceResult getRayTraceResult()