public static class ProjectileImpactEvent.Fireball extends ProjectileImpactEvent
ProjectileImpactEvent.Arrow, ProjectileImpactEvent.Fireball, ProjectileImpactEvent.Throwable
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
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Fireball(DamagingProjectileEntity fireball,
RayTraceResult ray) |
修飾子とタイプ | メソッドと説明 |
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DamagingProjectileEntity |
getFireball() |
getRayTraceResult
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public Fireball(DamagingProjectileEntity fireball, RayTraceResult ray)
public DamagingProjectileEntity getFireball()