| クラス | 説明 | 
|---|---|
| EntityEvent | 
 EntityEvent is fired when an event involving any Entity occurs. 
 | 
| EntityEvent.CanUpdate | 
 CanUpdate is fired when an Entity is being created. 
 | 
| EntityEvent.EnteringChunk | 
 EnteringChunk is fired when an Entity enters a chunk. 
 | 
| EntityEvent.EntityConstructing | 
 EntityConstructing is fired when an Entity is being created. 
 | 
| EntityEvent.EyeHeight | 
 EyeHeight is fired when an Entity's eye height changes. 
 | 
| EntityJoinWorldEvent | 
 EntityJoinWorldEvent is fired when an Entity joins the world. 
 | 
| EntityMobGriefingEvent | 
 EntityMobGriefingEvent is fired when mob griefing is about to occur and allows an event listener to specify whether it should or not. 
 | 
| EntityMountEvent | 
 This event gets fired whenever a entity mounts/dismounts another entity. 
 | 
| EntityStruckByLightningEvent | 
 EntityStruckByLightningEvent is fired when an Entity is about to be struck by lightening. 
 | 
| EntityTravelToDimensionEvent | 
 EntityTravelToDimensionEvent is fired before an Entity travels to a dimension. 
 | 
| PlaySoundAtEntityEvent | 
 PlaySoundAtEntityEvent is fired a sound is to be played at an Entity 
This event is fired whenever a sound is set to be played at an Entity such as in ClientPlayerEntity.playSound(SoundEvent, float, float) and World.playSound(PlayerEntity, double, double, double, SoundEvent, SoundCategory, float, float). | 
| ProjectileImpactEvent | 
 This event is fired when a projectile entity impacts something. 
 | 
| ProjectileImpactEvent.Arrow | |
| ProjectileImpactEvent.Fireball | |
| ProjectileImpactEvent.Throwable |