public class SleepFinishedTimeEvent extends WorldEvent
WorldEvent.CreateSpawnPosition, WorldEvent.Load, WorldEvent.PotentialSpawns, WorldEvent.Save, WorldEvent.UnloadEvent.HasResult, Event.Result| コンストラクタと説明 | 
|---|
| SleepFinishedTimeEvent(ServerWorld worldIn,
                      long newTimeIn,
                      long minTimeIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| long | getNewTime() | 
| boolean | setTimeAddition(long newTimeIn)Sets the new time which should be set when all players wake up | 
getWorldgetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic SleepFinishedTimeEvent(ServerWorld worldIn, long newTimeIn, long minTimeIn)