public class SleepFinishedTimeEvent extends WorldEvent
WorldEvent.CreateSpawnPosition, WorldEvent.Load, WorldEvent.PotentialSpawns, WorldEvent.Save, WorldEvent.Unload
Event.HasResult, Event.Result
コンストラクタと説明 |
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SleepFinishedTimeEvent(ServerWorld worldIn,
long newTimeIn,
long minTimeIn) |
修飾子とタイプ | メソッドと説明 |
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long |
getNewTime() |
boolean |
setTimeAddition(long newTimeIn)
Sets the new time which should be set when all players wake up
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getWorld
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public SleepFinishedTimeEvent(ServerWorld worldIn, long newTimeIn, long minTimeIn)