public class HuskRenderer extends ZombieRenderer
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| HuskRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(ZombieEntity entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(ZombieEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
applyRotationsaddVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic HuskRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(ZombieEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<ZombieEntity,ZombieModel<ZombieEntity>>public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<ZombieEntity,ZombieModel<ZombieEntity>>getEntityTexture クラス内 AbstractZombieRenderer<ZombieEntity,ZombieModel<ZombieEntity>>