public class HuskRenderer extends ZombieRenderer
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
---|
HuskRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
---|---|
ResourceLocation |
getEntityTexture(ZombieEntity entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(ZombieEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
applyRotations
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public HuskRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(ZombieEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
クラス内 LivingRenderer<ZombieEntity,ZombieModel<ZombieEntity>>
public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<ZombieEntity,ZombieModel<ZombieEntity>>
getEntityTexture
クラス内 AbstractZombieRenderer<ZombieEntity,ZombieModel<ZombieEntity>>