public static class PlayerEvent.Clone extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 |
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Clone(PlayerEntity _new,
PlayerEntity oldPlayer,
boolean wasDeath) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
PlayerEntity |
getOriginal()
The old EntityPlayer that this new entity is a clone of.
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boolean |
isWasDeath()
True if this event was fired because the player died.
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getPlayergetEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic Clone(PlayerEntity _new, PlayerEntity oldPlayer, boolean wasDeath)
public PlayerEntity getOriginal()
public boolean isWasDeath()