クラス | 説明 |
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AdvancementEvent |
This event is fired when a player gets an advancement.
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AnvilRepairEvent |
Fired when the player removes a "repaired" item from the Anvil's Output slot.
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ArrowLooseEvent |
ArrowLooseEvent is fired when a player stops using a bow.
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ArrowNockEvent |
ArrowNockEvent is fired when a player begins using a bow.
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AttackEntityEvent |
AttackEntityEvent is fired when a player attacks an Entity.
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BonemealEvent |
This event is called when a player attempts to use Bonemeal on a block.
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CriticalHitEvent |
This event is fired whenever a player attacks an Entity in
EntityPlayer#attackTargetEntityWithCurrentItem(Entity).
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EntityItemPickupEvent |
This event is called when a player collides with a EntityItem on the ground.
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FillBucketEvent |
This event is fired when a player attempts to use a Empty bucket, it
can be canceled to completely prevent any further processing.
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ItemFishedEvent |
This event is called when a player fishes an item.
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ItemTooltipEvent | |
PlayerContainerEvent | |
PlayerContainerEvent.Close | |
PlayerContainerEvent.Open | |
PlayerDestroyItemEvent |
PlayerDestroyItemEvent is fired when a player destroys an item.
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PlayerEvent |
PlayerEvent is fired whenever an event involving Living entities occurs.
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PlayerEvent.BreakSpeed |
BreakSpeed is fired when a player attempts to harvest a block.
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PlayerEvent.Clone |
Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event.
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PlayerEvent.HarvestCheck |
HarvestCheck is fired when a player attempts to harvest a block.
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PlayerEvent.ItemCraftedEvent | |
PlayerEvent.ItemPickupEvent | |
PlayerEvent.ItemSmeltedEvent | |
PlayerEvent.LoadFromFile |
The player is being loaded from the world save.
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PlayerEvent.NameFormat |
NameFormat is fired when a player's display name is retrieved.
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PlayerEvent.PlayerChangedDimensionEvent | |
PlayerEvent.PlayerLoggedInEvent | |
PlayerEvent.PlayerLoggedOutEvent | |
PlayerEvent.PlayerRespawnEvent | |
PlayerEvent.SaveToFile |
The player is being saved to the world store.
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PlayerEvent.StartTracking |
Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g. motion).
|
PlayerEvent.StopTracking |
Fired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g. motion).
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PlayerEvent.Visibility |
Fired when the world checks if a player is near enough to be attacked by an entity.
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PlayerFlyableFallEvent |
Occurs when a player falls, but is able to fly.
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PlayerInteractEvent |
PlayerInteractEvent is fired when a player interacts in some way.
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PlayerInteractEvent.EntityInteract |
This event is fired on both sides when the player right clicks an entity.
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PlayerInteractEvent.EntityInteractSpecific |
This event is fired on both sides whenever a player right clicks an entity.
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PlayerInteractEvent.LeftClickBlock |
This event is fired when a player left clicks while targeting a block.
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PlayerInteractEvent.LeftClickEmpty |
This event is fired on the client side when the player left clicks empty space with any ItemStack.
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PlayerInteractEvent.RightClickBlock |
This event is fired on both sides whenever the player right clicks while targeting a block.
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PlayerInteractEvent.RightClickEmpty |
This event is fired on the client side when the player right clicks empty space with an empty hand.
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PlayerInteractEvent.RightClickItem |
This event is fired on both sides before the player triggers
Item.onItemRightClick(net.minecraft.world.World, net.minecraft.entity.player.PlayerEntity, net.minecraft.util.Hand) . |
PlayerSetSpawnEvent | |
PlayerSleepInBedEvent |
PlayerSleepInBedEvent is fired when a player sleeps in a bed.
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PlayerWakeUpEvent |
This event is fired when the player is waking up.
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PlayerXpEvent |
PlayerXpEvent is fired whenever an event involving player experience occurs.
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PlayerXpEvent.LevelChange |
This event is fired when the player's experience level changes through the
PlayerEntity.addExperienceLevel(int) method. |
PlayerXpEvent.PickupXp |
This event is fired after the player collides with an experience orb, but before the player has been given the experience.
|
PlayerXpEvent.XpChange |
This event is fired when the player's experience changes through the
PlayerEntity.giveExperiencePoints(int) method. |
SleepingLocationCheckEvent |
This event is fired when game checks, if sleeping player should be still considered "in bed".
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SleepingTimeCheckEvent |
This event is fired when the game checks if players can sleep at this time.
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UseHoeEvent |
This event is fired when a player attempts to use a Hoe on a block, it
can be canceled to completely prevent any further processing.
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