public class PlayerSleepInBedEvent extends PlayerEvent
EntityPlayer#trySleep(BlockPos)
.result
contains whether the player is able to sleep. Cancelable
.
HasResult
MinecraftForge.EVENT_BUS
.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
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PlayerSleepInBedEvent(PlayerEntity player,
java.util.Optional<BlockPos> pos) |
修飾子とタイプ | メソッドと説明 |
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java.util.Optional<BlockPos> |
getOptionalPos() |
BlockPos |
getPos() |
PlayerEntity.SleepResult |
getResultStatus() |
void |
setResult(PlayerEntity.SleepResult result) |
getPlayer
getEntityLiving
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public PlayerSleepInBedEvent(PlayerEntity player, java.util.Optional<BlockPos> pos)
public PlayerEntity.SleepResult getResultStatus()
public void setResult(PlayerEntity.SleepResult result)
public BlockPos getPos()
public java.util.Optional<BlockPos> getOptionalPos()