public class PlayerSetSpawnEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 |
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PlayerSetSpawnEvent(PlayerEntity player,
BlockPos newSpawn,
boolean forced) |
| 修飾子とタイプ | メソッドと説明 |
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BlockPos |
getNewSpawn() |
boolean |
isForced()
This event is called before a player's spawn point is changed.
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getPlayergetEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic PlayerSetSpawnEvent(PlayerEntity player, BlockPos newSpawn, boolean forced)
public boolean isForced()
public BlockPos getNewSpawn()