public static class PlayerEvent.SaveToFile extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
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SaveToFile(PlayerEntity player,
java.io.File originDirectory,
java.lang.String playerUUID) |
修飾子とタイプ | メソッドと説明 |
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java.io.File |
getPlayerDirectory()
The directory where player data is being stored.
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java.io.File |
getPlayerFile(java.lang.String suffix)
Construct and return a recommended file for the supplied suffix
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java.lang.String |
getPlayerUUID()
The UUID is the standard for player related file storage.
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getPlayer
getEntityLiving
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public SaveToFile(PlayerEntity player, java.io.File originDirectory, java.lang.String playerUUID)
public java.io.File getPlayerFile(java.lang.String suffix)
suffix
- The suffix to use.public java.io.File getPlayerDirectory()
public java.lang.String getPlayerUUID()