public static class PlayerEvent.LoadFromFile extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 | 
|---|
| LoadFromFile(PlayerEntity player,
            java.io.File originDirectory,
            java.lang.String playerUUID) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| java.io.File | getPlayerDirectory()The directory where player data is being stored. | 
| java.io.File | getPlayerFile(java.lang.String suffix)Construct and return a recommended file for the supplied suffix | 
| java.lang.String | getPlayerUUID()The UUID is the standard for player related file storage. | 
getPlayergetEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic LoadFromFile(PlayerEntity player, java.io.File originDirectory, java.lang.String playerUUID)
public java.io.File getPlayerFile(java.lang.String suffix)
suffix - The suffix to use.public java.io.File getPlayerDirectory()
public java.lang.String getPlayerUUID()