public static class PlayerXpEvent.LevelChange extends PlayerXpEvent
PlayerEntity.addExperienceLevel(int) method.
It can be cancelled, and no further processing will be done.PlayerXpEvent.LevelChange, PlayerXpEvent.PickupXp, PlayerXpEvent.XpChangePlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 |
|---|
LevelChange(PlayerEntity player,
int levels) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
int |
getLevels() |
void |
setLevels(int levels) |
getPlayergetEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic LevelChange(PlayerEntity player, int levels)