public static class PlayerXpEvent.LevelChange extends PlayerXpEvent
PlayerEntity.addExperienceLevel(int)
method.
It can be cancelled, and no further processing will be done.PlayerXpEvent.LevelChange, PlayerXpEvent.PickupXp, PlayerXpEvent.XpChange
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
---|
LevelChange(PlayerEntity player,
int levels) |
修飾子とタイプ | メソッドと説明 |
---|---|
int |
getLevels() |
void |
setLevels(int levels) |
getPlayer
getEntityLiving
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public LevelChange(PlayerEntity player, int levels)