public class SleepingTimeCheckEvent extends PlayerEvent
Event.HasResult
World.isDaytime()
instead.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
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SleepingTimeCheckEvent(PlayerEntity player,
java.util.Optional<BlockPos> sleepingLocation) |
修飾子とタイプ | メソッドと説明 |
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java.util.Optional<BlockPos> |
getSleepingLocation()
Note that the sleeping location may be an approximated one.
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getPlayer
getEntityLiving
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public SleepingTimeCheckEvent(PlayerEntity player, java.util.Optional<BlockPos> sleepingLocation)
public java.util.Optional<BlockPos> getSleepingLocation()