public class SleepingTimeCheckEvent extends PlayerEvent
Event.HasResultWorld.isDaytime() instead.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 |
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SleepingTimeCheckEvent(PlayerEntity player,
java.util.Optional<BlockPos> sleepingLocation) |
| 修飾子とタイプ | メソッドと説明 |
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java.util.Optional<BlockPos> |
getSleepingLocation()
Note that the sleeping location may be an approximated one.
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getPlayergetEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic SleepingTimeCheckEvent(PlayerEntity player, java.util.Optional<BlockPos> sleepingLocation)
public java.util.Optional<BlockPos> getSleepingLocation()