public static class RenderPlayerEvent.Pre extends RenderPlayerEvent
RenderPlayerEvent.Post, RenderPlayerEvent.Pre
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
---|
Pre(PlayerEntity player,
PlayerRenderer renderer,
float tick,
com.mojang.blaze3d.matrix.MatrixStack stack,
IRenderTypeBuffer buffers,
int light) |
getBuffers, getLight, getMatrixStack, getPartialRenderTick, getRenderer
getPlayer
getEntityLiving
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public Pre(PlayerEntity player, PlayerRenderer renderer, float tick, com.mojang.blaze3d.matrix.MatrixStack stack, IRenderTypeBuffer buffers, int light)