public static class RenderPlayerEvent.Pre extends RenderPlayerEvent
RenderPlayerEvent.Post, RenderPlayerEvent.PrePlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 |
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Pre(PlayerEntity player,
PlayerRenderer renderer,
float tick,
com.mojang.blaze3d.matrix.MatrixStack stack,
IRenderTypeBuffer buffers,
int light) |
getBuffers, getLight, getMatrixStack, getPartialRenderTick, getRenderergetPlayergetEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic Pre(PlayerEntity player, PlayerRenderer renderer, float tick, com.mojang.blaze3d.matrix.MatrixStack stack, IRenderTypeBuffer buffers, int light)