public abstract class RenderPlayerEvent extends PlayerEvent
| 修飾子とタイプ | クラスと説明 |
|---|---|
static class |
RenderPlayerEvent.Post |
static class |
RenderPlayerEvent.Pre |
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 |
|---|
RenderPlayerEvent(PlayerEntity player,
PlayerRenderer renderer,
float partialRenderTick,
com.mojang.blaze3d.matrix.MatrixStack stack,
IRenderTypeBuffer buffers,
int light) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
IRenderTypeBuffer |
getBuffers() |
int |
getLight() |
com.mojang.blaze3d.matrix.MatrixStack |
getMatrixStack() |
float |
getPartialRenderTick() |
PlayerRenderer |
getRenderer() |
getPlayergetEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic RenderPlayerEvent(PlayerEntity player, PlayerRenderer renderer, float partialRenderTick, com.mojang.blaze3d.matrix.MatrixStack stack, IRenderTypeBuffer buffers, int light)
public PlayerRenderer getRenderer()
public float getPartialRenderTick()
public com.mojang.blaze3d.matrix.MatrixStack getMatrixStack()
public IRenderTypeBuffer getBuffers()
public int getLight()