public abstract class RenderPlayerEvent extends PlayerEvent
修飾子とタイプ | クラスと説明 |
---|---|
static class |
RenderPlayerEvent.Post |
static class |
RenderPlayerEvent.Pre |
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
---|
RenderPlayerEvent(PlayerEntity player,
PlayerRenderer renderer,
float partialRenderTick,
com.mojang.blaze3d.matrix.MatrixStack stack,
IRenderTypeBuffer buffers,
int light) |
修飾子とタイプ | メソッドと説明 |
---|---|
IRenderTypeBuffer |
getBuffers() |
int |
getLight() |
com.mojang.blaze3d.matrix.MatrixStack |
getMatrixStack() |
float |
getPartialRenderTick() |
PlayerRenderer |
getRenderer() |
getPlayer
getEntityLiving
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public RenderPlayerEvent(PlayerEntity player, PlayerRenderer renderer, float partialRenderTick, com.mojang.blaze3d.matrix.MatrixStack stack, IRenderTypeBuffer buffers, int light)
public PlayerRenderer getRenderer()
public float getPartialRenderTick()
public com.mojang.blaze3d.matrix.MatrixStack getMatrixStack()
public IRenderTypeBuffer getBuffers()
public int getLight()